forked from bartvdbraak/blender
83 lines
2.8 KiB
CMake
83 lines
2.8 KiB
CMake
# $Id$
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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SET(SRC
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bmfont.cpp
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GPC_Canvas.cpp
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GPC_Engine.cpp
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GPC_KeyboardDevice.cpp
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GPC_MouseDevice.cpp
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GPC_PolygonMaterial.cpp
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GPC_RawImage.cpp
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GPC_RawLoadDotBlendArray.cpp
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GPC_RawLogoArrays.cpp
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GPC_RenderTools.cpp
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GPC_System.cpp
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)
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SET(INC
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.
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../../../../intern/string
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../../../../intern/ghost
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../../../../intern/guardedalloc
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../../../../intern/bmfont
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../../../../intern/moto/include
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../../../../intern/SoundSystem
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../../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../../source/kernel/gen_system
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../../../../source/kernel/gen_messaging
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../../../../source/gameengine/Converter
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../../../../source/blender/imbuf
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../../../../source/gameengine/Ketsji
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../../../../source/blender/blenlib
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../../../../source/blender/blenkernel
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../../../../source/blender
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../../../../source/blender/include
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../../../../source/blender/makesdna
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../../../../source/gameengine/Rasterizer
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../../../../source/gameengine/GameLogic
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../../../../source/gameengine/Expressions
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../../../../source/gameengine/Network
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../../../../source/gameengine/SceneGraph
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../../../../source/gameengine/Physics/common
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../../../../source/gameengine/Physics/Sumo
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../../../../source/gameengine/Physics/Sumo/Fuzzics/include
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../../../../source/gameengine/Network/LoopBackNetwork
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../../../../source/gameengine/GamePlayer/ghost
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../../../../source/blender/misc
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../../../../source/blender/blenloader
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${PYTHON_INC}
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${SOLID_INC}
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${PNG_INC}
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${ZLIB_INC}
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)
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BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}")
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#env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags)
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