forked from bartvdbraak/blender
c520a2a6b2
BPy conventions were not being followed for PyObject_New; now they are. I still doubt the usefullness of doing this, however its important to maintain module standards. Which reminds me, anyone know where I can get that source code prettier that was used on the api files? It was kindof hard following the coding style of bpy with it being so different from normal blender, and also what with having to write the IDProperty code from scratch. :) |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |