blender/source
Joseph Eagar c520a2a6b2 =IDProperties Small Update=
BPy conventions were not being followed for PyObject_New;
now they are.  I still doubt the usefullness of doing this,
however its important to maintain module standards.  

Which reminds me, anyone know where I can get that source code
prettier that was used on the api files?  It was kindof
hard following the coding style of bpy with it being so
different from normal blender, and also what with having
to write the IDProperty code from scratch. :)
2006-12-04 04:51:32 +00:00
..
blender =IDProperties Small Update= 2006-12-04 04:51:32 +00:00
creator Thread support for commandline: 2006-11-29 19:31:45 +00:00
darwin Totally ancient error: Makefiles for OSX did not copy the scripts in 2006-07-01 09:40:13 +00:00
gameengine added some 'angularFactor' for character control (to avoid rotation) 2006-12-04 04:31:34 +00:00
icons ==SCons== 2006-03-10 22:50:27 +00:00
kernel CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
nan_compile.mk This reverts the dependancy stuff I did for make -j# 2006-11-17 18:29:46 +00:00
nan_definitions.mk Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
nan_link.mk This is really two commits but the first one is very small and affects one 2006-11-09 15:45:19 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript ==SCons== 2006-03-10 20:47:34 +00:00