forked from bartvdbraak/blender
c523e82e31
The issue was introduced in rB4b685e1 and it appears some crazy area still accesses particles for render after deleting it's render data, which broke viewport/render behavior. This commit restores previous G.is_rendering logic and adds corresponding checks to cache construction, so counting is all consistent. Goes to the TODO list to either replace G.is_rendering with eval_ctx or to make it so psys->renderdata always exists during render sync. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |