blender/intern/cycles/kernel/shaders/node_bevel.osl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

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without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
shader node_bevel(int samples = 4,
float Radius = 0.05,
normal NormalIn = N,
output normal NormalOut = N)
{
/* Abuse texture call with special @bevel token. */
vector bevel_N = (normal)(color)texture("@bevel", samples, Radius);
/* Preserve input normal. */
NormalOut = normalize(NormalIn + (bevel_N - N));
}