forked from bartvdbraak/blender
e12c08e8d1
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
30 lines
996 B
Plaintext
30 lines
996 B
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "stdosl.h"
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shader node_bevel(int samples = 4,
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float Radius = 0.05,
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normal NormalIn = N,
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output normal NormalOut = N)
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{
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/* Abuse texture call with special @bevel token. */
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vector bevel_N = (normal)(color)texture("@bevel", samples, Radius);
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/* Preserve input normal. */
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NormalOut = normalize(NormalIn + (bevel_N - N));
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}
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