blender/source/gameengine/GameLogic/SCA_RandomSensor.h
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00

72 lines
2.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_RandomSensor.h
* \ingroup gamelogic
* \brief Generate random pulses
*/
#ifndef __SCA_RANDOMSENSOR_H__
#define __SCA_RANDOMSENSOR_H__
#include "SCA_ISensor.h"
#include "EXP_BoolValue.h"
#include "SCA_RandomNumberGenerator.h"
class SCA_RandomSensor : public SCA_ISensor
{
Py_Header
unsigned int m_currentDraw;
int m_iteration;
int m_interval;
SCA_RandomNumberGenerator *m_basegenerator;
bool m_lastdraw;
public:
SCA_RandomSensor(class SCA_EventManager* rndmgr,
SCA_IObject* gameobj,
int startseed);
virtual ~SCA_RandomSensor();
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual void Init();
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
static PyObject* pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif
};
#endif /* __SCA_RANDOMSENSOR_H__ */