forked from bartvdbraak/blender
c776d5e003
switching between an integrated Intel and a dedicated NVidia card, to use the dedicated card for Blender. A more portable and general solution would be nice, but it's all I could find: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf |
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.. | ||
doc | ||
intern | ||
test | ||
CMakeLists.txt | ||
GHOST_C-api.h | ||
GHOST_IEvent.h | ||
GHOST_IEventConsumer.h | ||
GHOST_ISystem.h | ||
GHOST_ISystemPaths.h | ||
GHOST_ITimerTask.h | ||
GHOST_IWindow.h | ||
GHOST_Path-api.h | ||
GHOST_Rect.h | ||
GHOST_Types.h | ||
SConscript |