blender/intern/cycles/util/util_system.h
Brecht Van Lommel 7c9d993347 Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU
without SSE3 support, due to 80 bit precision float register being used for one
bounding box but not the one next to it.
2013-02-04 16:12:37 +00:00

36 lines
1.0 KiB
C

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __UTIL_SYSTEM_H__
#define __UTIL_SYSTEM_H__
#include "util_string.h"
CCL_NAMESPACE_BEGIN
int system_cpu_thread_count();
string system_cpu_brand_string();
int system_cpu_bits();
bool system_cpu_support_sse2();
bool system_cpu_support_sse3();
CCL_NAMESPACE_END
#endif /* __UTIL_SYSTEM_H__ */