blender/release/scripts/off_export.py
Willian Padovani Germano 6d9c02be4c Scripts:
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py;
- Fixes by Campbell Barton: obj_import.py;
- Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9);
- Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py;
- Updates to all his import / export scripts (added doc data) by Anthony D'Agostino;
- Update to off_import: support for uv data, by Arne Schmitz.

BPython:
- Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9
- Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements.
- Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented).

Thanks to all coders mentioned above!
2004-11-30 02:27:46 +00:00

93 lines
3.0 KiB
Python

#!BPY
"""
Name: 'DEC Object File Format (.off)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh to DEC Object File Format (*.off)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script exports meshes to DEC Object File Format.
The DEC (Digital Equipment Corporation) OFF format is very old and
almost identical to Wavefront's OBJ. I wrote this so I could get my huge
meshes into Moonlight Atelier. (DXF can also be used but the file size
is five times larger than OFF!) Blender/Moonlight users might find this
script to be very useful.
Usage:<br>
Select meshes to be exported and run this script from "File->Export" menu.
Notes:<br>
Only exports a single selected mesh.
"""
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | February 3, 2001 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Object File Format (*.off) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
#import time
# ==============================
# ====== Write OFF Format ======
# ==============================
def write(filename):
#start = time.clock()
file = open(filename, "wb")
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
#mesh = Blender.NMesh.GetRawFromObject(meshname) # for SubSurf
obj = Blender.Object.Get(objname)
# === OFF Header ===
file.write("OFF\n")
file.write("%d %d %d\n" % (len(mesh.verts), len(mesh.faces), 0))
# === Vertex List ===
for i in range(len(mesh.verts)):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
x, y, z = mesh.verts[i].co
file.write("%f %f %f\n" % (x, y, z))
# === Face List ===
for i in range(len(mesh.faces)):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
file.write(`len(mesh.faces[i].v)`+' ')
mesh.faces[i].v.reverse()
for j in range(len(mesh.faces[i].v)):
file.write(`mesh.faces[i].v[j].index`+' ')
file.write("\n")
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
def fs_callback(filename):
if filename.find('.off', -4) <= 0: filename += '.off'
write(filename)
Blender.Window.FileSelector(fs_callback, "Export OFF")