blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Debug.h
Nathan Letwory 00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00

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C

#ifndef __SM_DEBUG_H__
#define __SM_DEBUG_H__
/* Comment this to disable all SUMO debugging printfs */
#define SM_DEBUG
#ifdef SM_DEBUG
#include <stdio.h>
/* Uncomment this to printf all ray casts */
//#define SM_DEBUG_RAYCAST
/* Uncomment this to printf collision callbacks */
//#define SM_DEBUG_BOING
/* Uncomment this to printf Xform matrix calculations */
//#define SM_DEBUG_XFORM
#endif /* SM_DEBUG */
#endif /* __SM_DEBUG_H__ */