forked from bartvdbraak/blender
ed5c3121f5
We can not re-use anything for such pools, because we will know nothing about whether the main thread is sleeping or not. So we identify such threads as 0, but we don't use main thread's TLS. This fixes dead-locks and crashes reported by Luca when doing playblasts. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |