forked from bartvdbraak/blender
c8b4cf9206
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
31 lines
953 B
Python
31 lines
953 B
Python
#!/usr/bin/python
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Import ('env')
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sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp'
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incs = '. ../common'
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incs += ' #source/kernel/gen_system'
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incs += ' #intern/string'
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incs += ' #intern/moto/include'
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incs += ' #extern/glew/include'
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incs += ' #source/gameengine/Rasterizer'
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incs += ' #source/gameengine/Ketsji'
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incs += ' #source/gameengine/Expressions'
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incs += ' #source/gameengine/GameLogic'
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incs += ' #source/gameengine/SceneGraph'
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incs += ' #source/blender/makesdna'
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incs += ' #source/blender/blenkernel'
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incs += ' #source/blender/blenlib'
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incs += ' #intern/SoundSystem'
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incs += ' #intern/guardedalloc'
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incs += ' ' + env['BF_BULLET_INC']
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incs += ' ' + env['BF_PYTHON_INC']
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cxxflags = []
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if env['OURPLATFORM']=='win32-vc':
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cxxflags.append ('/GR')
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cxxflags.append ('/O2')
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env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,80], cxx_compileflags=cxxflags )
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