forked from bartvdbraak/blender
c92e3225f3
from Dan Eicher (dna) - image.gl_load() was using GL_UNSIGNED_INT rather then GL_UNSIGNED_BYTE channel type. - changed image.gl_load() to use the image clamp settings (patch had this as an extra argument). |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |