blender/release/scripts/modules/bl_i18n_utils/update_languages_menu.py
Bastien Montagne c9307ec6a3 Fix for [#32992] Switching language does nothing under Windows.
Our current intl build for windows is quite old (don't know the exact version), and does not have the new setlocale overwrite. Problem is, new windows dll have no more the gettext_putenv helper, which is currently mandatory to make it work for this OS.

So back for now to the ugly long_locales for win. Best fix is probably to build our own static version of libl, but this is not trivial and will require some time. :/

PS: I had a look over i18n/translation in wxWidget, Qt and boost: all implement their own system, even though wxWidget and boost use po/mo files...
2012-11-02 20:03:15 +00:00

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Python
Executable File

#!/usr/bin/python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
# Update "languages" text file used by Blender at runtime to build translations menu.
import os
import sys
import shutil
try:
import settings
import utils
except:
from . import (settings, utils)
TRUNK_PO_DIR = settings.TRUNK_PO_DIR
TRUNK_MO_DIR = settings.TRUNK_MO_DIR
LANGUAGES_CATEGORIES = settings.LANGUAGES_CATEGORIES
LANGUAGES = settings.LANGUAGES
LANGUAGES_FILE = settings.LANGUAGES_FILE
OK = 0
MISSING = 1
TOOLOW = 2
FORBIDDEN = 3
FLAG_MESSAGES = {
OK: "",
MISSING: "No translation yet!",
TOOLOW: "Not enough advanced to be included...",
FORBIDDEN: "Explicitly forbidden!",
}
def find_matching_po(languages, stats, forbidden):
"""Match languages defined in LANGUAGES setting to relevant po, if possible!"""
ret = []
for uid, label, org_key, long_loc in languages:
key = org_key
if key not in stats:
# Try to simplify the key (eg from es_ES to es).
if '_' in org_key:
key = org_key[0:org_key.index('_')]
# For stuff like sr_SR@latin -> sr@latin...
if '@' in org_key:
key = key + org_key[org_key.index('@'):]
if key in stats:
if key in forbidden:
ret.append((stats[key], uid, label, org_key, long_loc, FORBIDDEN))
else:
ret.append((stats[key], uid, label, org_key, long_loc, OK))
else:
ret.append((0.0, uid, label, org_key, long_loc, MISSING))
return ret
def main():
import argparse
parser = argparse.ArgumentParser(description=""
"Update 'languages' text file used by Blender at runtime to build translations menu.")
parser.add_argument('-m', '--min_translation', type=int, default=-100,
help="Minimum level of translation, as a percentage "
"(translations below this are commented out in menu).")
parser.add_argument('langs', metavar='ISO_code', nargs='*',
help="Unconditionally exclude those languages from the menu.")
args = parser.parse_args()
ret = 0
min_trans = args.min_translation / 100.0
forbidden = set(args.langs)
# 'DEFAULT' and en_US are always valid, fully-translated "languages"!
stats = {"DEFAULT": 1.0, "en_US": 1.0}
# Get the "done level" of each po in trunk...
for po in os.listdir(TRUNK_PO_DIR):
if po.endswith(".po") and not po.endswith("_raw.po"):
lang = os.path.basename(po)[:-3]
u1, u2, _stats = utils.parse_messages(os.path.join(TRUNK_PO_DIR, po))
stats[lang] = _stats["trans_msg"] / _stats["tot_msg"]
# Generate languages file used by Blender's i18n system.
# First, match all entries in LANGUAGES to a lang in stats, if possible!
stats = find_matching_po(LANGUAGES, stats, forbidden)
limits = sorted(LANGUAGES_CATEGORIES, key=lambda it: it[0], reverse=True)
idx = 0
stats = sorted(stats, key=lambda it: it[0], reverse=True)
langs_cats = [[] for i in range(len(limits))]
highest_uid = 0
for prop, uid, label, key, long_loc, flag in stats:
if prop < limits[idx][0]:
# Sub-sort languages by iso-codes.
langs_cats[idx].sort(key=lambda it: it[2])
idx += 1
if prop < min_trans and flag == OK:
flag = TOOLOW
langs_cats[idx].append((uid, label, key, long_loc, flag))
if abs(uid) > highest_uid:
highest_uid = abs(uid)
# Sub-sort last group of languages by iso-codes!
langs_cats[idx].sort(key=lambda it: it[2])
with open(os.path.join(TRUNK_MO_DIR, LANGUAGES_FILE), 'w', encoding="utf-8") as f:
f.write("# File used by Blender to know which languages (translations) are available, \n")
f.write("# and to generate translation menu.\n")
f.write("#\n")
f.write("# File format:\n")
f.write("# ID:MENULABEL:ISOCODE:WINCODE\n")
f.write("# ID must be unique, except for 0 value (marks categories for menu).\n")
f.write("# Line starting with a # are comments!\n")
f.write("#\n")
f.write("# Automatically generated by bl_i18n_utils/update_languages_menu.py script.\n")
f.write("# Highest ID currently in use: {}\n".format(highest_uid))
for cat, langs_cat in zip(limits, langs_cats):
f.write("#\n")
# Write "category menu label"...
if langs_cat:
f.write("0:{}::\n".format(cat[1]))
else:
# Do not write the category if it has no language!
f.write("# Void category! #0:{}:\n".format(cat[1]))
# ...and all matching language entries!
for uid, label, key, long_loc, flag in langs_cat:
if flag == OK:
f.write("{}:{}:{}:{}\n".format(uid, label, key, long_loc))
else:
# Non-existing, commented entry!
f.write("# {} #{}:{}:{}:{}\n".format(FLAG_MESSAGES[flag], uid, label, key, long_loc))
if __name__ == "__main__":
print("\n\n *** Running {} *** \n".format(__file__))
sys.exit(main())