blender/source/gameengine/Physics/Bullet
2013-05-29 21:56:55 +00:00
..
CcdGraphicController.cpp BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
CcdGraphicController.h BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
CcdPhysicsController.cpp game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
CcdPhysicsController.h BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
CcdPhysicsEnvironment.cpp code cleanup: warnings and style. 2013-04-12 00:50:40 +00:00
CcdPhysicsEnvironment.h BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
CMakeLists.txt code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00