blender/extern/bullet/Bullet/Bullet3_vc8.vcproj
Erwin Coumans 90e5a9aa14 Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00

677 lines
14 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="Bullet3ContinuousCollision"
ProjectGUID="{FFD3C64A-30E2-4BC7-BC8F-51818C320400}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".;..\LinearMath"
PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\Debug\Bullet.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories=".;..\LinearMath"
PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\Release\Bullet.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="NarrowPhaseCollision"
>
<File
RelativePath=".\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_Collidable.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_Collidable.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_CollisionPair.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_CollisionPair.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_EdgeEdge.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_EdgeEdge.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_MotionStateInterface.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_PolynomialSolverInterface.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_Screwing.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_Screwing.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_StaticMotionState.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_VertexPoly.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\BU_VertexPoly.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\CollisionMargin.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\CollisionObject.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\CollisionObject.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\ContinuousConvexCollision.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\ContinuousConvexCollision.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\ConvexCast.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\ConvexCast.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\ConvexPenetrationDepthSolver.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\DiscreteCollisionDetectorInterface.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\GjkConvexCast.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\GjkConvexCast.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\GjkPairDetector.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\GjkPairDetector.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\ManifoldContactAddResult.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\ManifoldContactAddResult.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\ManifoldPoint.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\PersistentManifold.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\PersistentManifold.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\PointCollector.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\RaycastCallback.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\RaycastCallback.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\SimplexSolverInterface.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\SubSimplexConvexCast.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\SubSimplexConvexCast.h"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\VoronoiSimplexSolver.cpp"
>
</File>
<File
RelativePath=".\NarrowPhaseCollision\VoronoiSimplexSolver.h"
>
</File>
</Filter>
<Filter
Name="CollisionShapes"
>
<File
RelativePath=".\CollisionShapes\BoxShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\BoxShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\CollisionShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\CollisionShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\ConeShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\ConeShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\ConvexHullShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\ConvexHullShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\ConvexShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\ConvexShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\ConvexTriangleCallback.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\ConvexTriangleCallback.h"
>
</File>
<File
RelativePath=".\CollisionShapes\CylinderShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\CylinderShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\EmptyShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\EmptyShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\MinkowskiSumShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\MinkowskiSumShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\MultiSphereShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\MultiSphereShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\PolyhedralConvexShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\PolyhedralConvexShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\Simplex1to4Shape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\Simplex1to4Shape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\SphereShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\SphereShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\StridingMeshInterface.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\StridingMeshInterface.h"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleCallback.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleCallback.h"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleMesh.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleMesh.h"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleMeshShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleMeshShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleShape.h"
>
</File>
</Filter>
<Filter
Name="BroadphaseCollision"
>
<File
RelativePath=".\BroadphaseCollision\BroadPhaseInterface.h"
>
</File>
<File
RelativePath=".\BroadphaseCollision\BroadphaseProxy.cpp"
>
</File>
<File
RelativePath=".\BroadphaseCollision\BroadphaseProxy.h"
>
</File>
<File
RelativePath=".\BroadphaseCollision\CollisionAlgorithm.cpp"
>
</File>
<File
RelativePath=".\BroadphaseCollision\CollisionAlgorithm.h"
>
</File>
<File
RelativePath=".\BroadphaseCollision\Dispatcher.cpp"
>
</File>
<File
RelativePath=".\BroadphaseCollision\Dispatcher.h"
>
</File>
<File
RelativePath=".\BroadphaseCollision\SimpleBroadphase.cpp"
>
</File>
<File
RelativePath=".\BroadphaseCollision\SimpleBroadphase.h"
>
</File>
</Filter>
<Filter
Name="LinearAlgebra"
>
<File
RelativePath="..\LinearMath\AabbUtil2.h"
>
</File>
<File
RelativePath="..\LinearMath\GEN_List.h"
>
</File>
<File
RelativePath="..\LinearMath\GEN_MinMax.h"
>
</File>
<File
RelativePath="..\LinearMath\GEN_random.h"
>
</File>
<File
RelativePath="..\LinearMath\IDebugDraw.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdMatrix3x3.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdMinMax.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdPoint3.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdQuadword.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdQuaternion.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdScalar.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdTransform.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdTransformUtil.h"
>
</File>
<File
RelativePath="..\LinearMath\SimdVector3.h"
>
</File>
</Filter>
<Filter
Name="CollisionDispatch"
>
<File
RelativePath=".\CollisionDispatch\CollisionDispatcher.cpp"
>
</File>
<File
RelativePath=".\CollisionDispatch\CollisionDispatcher.h"
>
</File>
<File
RelativePath=".\CollisionDispatch\CollisionWorld.cpp"
>
</File>
<File
RelativePath=".\CollisionDispatch\CollisionWorld.h"
>
</File>
<File
RelativePath=".\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp"
>
</File>
<File
RelativePath=".\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h"
>
</File>
<File
RelativePath=".\CollisionDispatch\ConvexConvexAlgorithm.cpp"
>
</File>
<File
RelativePath=".\CollisionDispatch\ConvexConvexAlgorithm.h"
>
</File>
<File
RelativePath=".\CollisionDispatch\EmptyCollisionAlgorithm.cpp"
>
</File>
<File
RelativePath=".\CollisionDispatch\EmptyCollisionAlgorithm.h"
>
</File>
<File
RelativePath=".\CollisionDispatch\ManifoldResult.cpp"
>
</File>
<File
RelativePath=".\CollisionDispatch\ManifoldResult.h"
>
</File>
<File
RelativePath=".\CollisionDispatch\UnionFind.cpp"
>
</File>
<File
RelativePath=".\CollisionDispatch\UnionFind.h"
>
</File>
</Filter>
<File
RelativePath=".\CollisionShapes\BvhTriangleMeshShape.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\BvhTriangleMeshShape.h"
>
</File>
<File
RelativePath=".\CollisionShapes\OptimizedBvh.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\OptimizedBvh.h"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleIndexVertexArray.cpp"
>
</File>
<File
RelativePath=".\CollisionShapes\TriangleIndexVertexArray.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>