forked from bartvdbraak/blender
caa671c2c7
- A few imported .ac models had wrong uv's, as reported by Melchior Franz (thanks). Well known reason: the vertex indices order in new faces is rearranged if the 3rd or 4th vindex is equal to 0, because of how Blender checks for tris/quads. Fixing with that old trick of adding a vertex at index 0 in mesh.verts, adding 1 to each face vertex index, then removing the extra vertex after the model has been imported. |
||
---|---|---|
.. | ||
beos-4.5-i386 | ||
beos-5.0-i386 | ||
datafiles | ||
freedesktop/icons | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
windows | ||
Makefile | ||
VERSION |