blender/source
Bastien Montagne caebbb264c Fix for [#30438] x=zero not accepted for a bone tail.
In fact, problem was in vec_roll_to_mat3(), which has to detect when the bone is aligned with its Y axis, using a threshold. This one have been raised to quite a high value due to bug [#23954], then lowered a bit due to [#27675] (which is imho in fine the same problem as 30438).

Reset it to its org value (very low 1e-13), as testing file given with firt bug did not show any problem anymore... So now, instead of 1/1000 of bone length from Y axis, we have about 3.25*10-7... Only (hardly) noticeable at max zoom level in 3D view.
2012-03-23 09:18:00 +00:00
..
blender Fix for [#30438] x=zero not accepted for a bone tail. 2012-03-23 09:18:00 +00:00
blenderplayer Fix blenderplayer utf8 cmake for MinGW (linking order matters for gcc) 2012-03-21 12:35:39 +00:00
creator bmesh docs: 2012-03-21 05:33:37 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine spelling cleanup: tesselate -> tessellate (last of these found) 2012-03-20 22:56:26 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests spelling cleanup 2012-03-18 07:38:51 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00