forked from bartvdbraak/blender
cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
9 lines
290 B
Python
9 lines
290 B
Python
#!/usr/bin/python
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Import ('env')
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sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
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incs = '. #intern/string #intern/container #source/gameengine/Network'
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env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )
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