forked from bartvdbraak/blender
10305de3ac
Now we do simple triangulation and calculate signed area of triangles to account for concave polygons. This only works correct for planar polygons but gives better results overall. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |