forked from bartvdbraak/blender
cb99456350
code now does not use painter_2d_paint at all. Made sure the approprate variables of painter_2d are still initialized (They may be refactored to become part of the ImagePaintState struct) * Enable pressure control for new code path in texture paint. This revealed a bug, also present in blender 2.66: Size pressure is broken. This was pretty interesting for me because it indicates that we could support dynamic size in texture paint: (See anchored brushes) |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |