blender/release/scripts/startup/bl_operators/freestyle.py
2013-04-07 10:21:22 +00:00

136 lines
5.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import sys
import bpy
from bpy.props import (EnumProperty, StringProperty)
class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
"""Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object """
"""(either a user-specified object or the active camera)"""
bl_idname = "scene.freestyle_fill_range_by_selection"
bl_label = "Fill Range by Selection"
type = EnumProperty(name="Type", description="Type of the modifier to work on",
items=(("COLOR", "Color", "Color modifier type"),
("ALPHA", "Alpha", "Alpha modifier type"),
("THICKNESS", "Thickness", "Thickness modifier type")))
name = StringProperty(name="Name", description="Name of the modifier to work on")
def execute(self, context):
rl = context.scene.render.layers.active
lineset = rl.freestyle_settings.linesets.active
linestyle = lineset.linestyle
# Find the modifier to work on
if self.type == 'COLOR':
m = linestyle.color_modifiers[self.name]
elif self.type == 'ALPHA':
m = linestyle.alpha_modifiers[self.name]
else:
m = linestyle.thickness_modifiers[self.name]
# Find the source object
if m.type == 'DISTANCE_FROM_CAMERA':
source = context.scene.camera
elif m.type == 'DISTANCE_FROM_OBJECT':
if m.target is None:
self.report({'ERROR'}, "Target object not specified")
return {'CANCELLED'}
source = m.target
else:
self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
return {'CANCELLED'}
# Find selected mesh objects
selection = [ob for ob in context.scene.objects if ob.select and ob.type == 'MESH' and ob.name != source.name]
if len(selection) > 0:
# Compute the min/max distance between selected mesh objects and the source
min_dist = sys.float_info.max
max_dist = -min_dist
for ob in selection:
for vert in ob.data.vertices:
dist = (ob.matrix_world * vert.co - source.location).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
# Fill the Range Min/Max entries with the computed distances
m.range_min = min_dist
m.range_max = max_dist
return {'FINISHED'}
class SCENE_OT_freestyle_add_edge_marks_to_keying_set(bpy.types.Operator):
'''Add the data paths to the Freestyle Edge Mark property of selected edges to the active keying set'''
bl_idname = "scene.freestyle_add_edge_marks_to_keying_set"
bl_label = "Add Edge Marks to Keying Set"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
# active keying set
scene = context.scene
ks = scene.keying_sets.active
if ks is None:
ks = scene.keying_sets.new(idname="FreestyleEdgeMarkKeyingSet", name="Freestyle Edge Mark Keying Set")
ks.bl_description = ""
# add data paths to the keying set
ob = context.active_object
ob_mode = ob.mode
mesh = ob.data
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
for i, edge in enumerate(mesh.edges):
if not edge.hide and edge.select:
path = 'edges[%d].use_freestyle_edge_mark' % i
ks.paths.add(mesh, path, index=0)
bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
return {'FINISHED'}
class SCENE_OT_freestyle_add_face_marks_to_keying_set(bpy.types.Operator):
'''Add the data paths to the Freestyle Face Mark property of selected polygons to the active keying set'''
bl_idname = "scene.freestyle_add_face_marks_to_keying_set"
bl_label = "Add Face Marks to Keying Set"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
# active keying set
scene = context.scene
ks = scene.keying_sets.active
if ks is None:
ks = scene.keying_sets.new(idname="FreestyleFaceMarkKeyingSet", name="Freestyle Face Mark Keying Set")
ks.bl_description = ""
# add data paths to the keying set
ob = context.active_object
ob_mode = ob.mode
mesh = ob.data
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
for i, polygon in enumerate(mesh.polygons):
if not polygon.hide and polygon.select:
path = 'polygons[%d].use_freestyle_face_mark' % i
ks.paths.add(mesh, path, index=0)
bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
return {'FINISHED'}