forked from bartvdbraak/blender
113 lines
3.1 KiB
C++
113 lines
3.1 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Copyright (c) 2007 The Zdeno Ash Miklas
|
|
*
|
|
* This source file is part of VideoTexture library
|
|
*
|
|
* Contributor(s):
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file ImageRender.h
|
|
* \ingroup bgevideotex
|
|
*/
|
|
|
|
#ifndef __IMAGERENDER_H__
|
|
#define __IMAGERENDER_H__
|
|
|
|
|
|
#include "Common.h"
|
|
|
|
#include "KX_Scene.h"
|
|
#include "KX_Camera.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "RAS_ICanvas.h"
|
|
#include "RAS_IRasterizer.h"
|
|
#include "RAS_IRenderTools.h"
|
|
|
|
#include "ImageViewport.h"
|
|
|
|
|
|
/// class for render 3d scene
|
|
class ImageRender : public ImageViewport
|
|
{
|
|
public:
|
|
/// constructor
|
|
ImageRender(KX_Scene *scene, KX_Camera *camera);
|
|
ImageRender(KX_Scene *scene, KX_GameObject *observer, KX_GameObject *mirror, RAS_IPolyMaterial * mat);
|
|
|
|
/// destructor
|
|
virtual ~ImageRender (void);
|
|
|
|
/// get background color
|
|
int getBackground (int idx) { return (idx < 0 || idx > 3) ? 0 : int(m_background[idx]*255.f); }
|
|
/// set background color
|
|
void setBackground (int red, int green, int blue, int alpha);
|
|
|
|
/// clipping distance
|
|
float getClip (void) { return m_clip; }
|
|
/// set whole buffer use
|
|
void setClip (float clip) { m_clip = clip; }
|
|
|
|
protected:
|
|
/// true if ready to render
|
|
bool m_render;
|
|
/// rendered scene
|
|
KX_Scene * m_scene;
|
|
/// camera for render
|
|
KX_Camera * m_camera;
|
|
/// do we own the camera?
|
|
bool m_owncamera;
|
|
/// for mirror operation
|
|
KX_GameObject * m_observer;
|
|
KX_GameObject * m_mirror;
|
|
float m_clip; // clipping distance
|
|
float m_mirrorHalfWidth; // mirror width in mirror space
|
|
float m_mirrorHalfHeight; // mirror height in mirror space
|
|
MT_Point3 m_mirrorPos; // mirror center position in local space
|
|
MT_Vector3 m_mirrorZ; // mirror Z axis in local space
|
|
MT_Vector3 m_mirrorY; // mirror Y axis in local space
|
|
MT_Vector3 m_mirrorX; // mirror X axis in local space
|
|
/// canvas
|
|
RAS_ICanvas* m_canvas;
|
|
/// rasterizer
|
|
RAS_IRasterizer* m_rasterizer;
|
|
/// render tools
|
|
RAS_IRenderTools* m_rendertools;
|
|
/// engine
|
|
KX_KetsjiEngine* m_engine;
|
|
|
|
/// background color
|
|
float m_background[4];
|
|
|
|
|
|
/// render 3d scene to image
|
|
virtual void calcImage (unsigned int texId, double ts);
|
|
|
|
void Render();
|
|
void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
|
|
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
|
|
void SetBackGround(KX_WorldInfo* wi);
|
|
void SetWorldSettings(KX_WorldInfo* wi);
|
|
};
|
|
|
|
|
|
#endif
|
|
|