forked from bartvdbraak/blender
a7a79322bf
- Remove strict flags from files, which are using FFmpeg stuff We're still using some symbols which are marked as deprecated. Ideally, we shall switch to new API, but it's a bit larger challenge because we don't want to break compatibility withotu actual need. - Replace MAKE_ID with BT_MAKE_ID in bullet library. This is needed to prevent re-definition of MAKE_ID in bullet library. Seems it's only used to read blender files, so should be quite safe change.
22 lines
741 B
Plaintext
22 lines
741 B
Plaintext
***
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Apply bullet_compound_raycast.patch if not already applied in Bullet source
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This patch is needed to return correct raycast results on compound shape.
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/ben
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*** These files in extern/bullet2 are NOT part of the Blender build yet ***
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This is the new refactored version of Bullet physics library version 2.x
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Soon this will replace the old Bullet version in extern/bullet.
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First the integration in Blender Game Engine needs to be updated.
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Once that is done all build systems can be updated to use/build extern/bullet2 files.
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Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
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Thanks,
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Erwin
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Apply patches/make_id.patch to prevent duplicated define of MAKE_ID macro in blender
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side and bullet side.
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Sergey
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