blender/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00

75 lines
2.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPG_Canvas.h
* \ingroup player
*/
#ifndef __GPG_CANVAS_H__
#define __GPG_CANVAS_H__
#ifdef WIN32
#pragma warning (disable:4786)
#endif /* WIN32 */
#include "GPC_Canvas.h"
#include "GHOST_IWindow.h"
class GPG_Canvas : public GPC_Canvas
{
protected:
/** GHOST window. */
GHOST_IWindow* m_window;
public:
GPG_Canvas(GHOST_IWindow* window);
virtual ~GPG_Canvas(void);
virtual void Init(void);
virtual void SetMousePosition(int x, int y);
virtual void SetMouseState(RAS_MouseState mousestate);
virtual void SwapBuffers();
virtual void SetSwapInterval(int interval);
virtual bool GetSwapInterval(int& intervalOut);
virtual int GetMouseX(int x) { return x; }
virtual int GetMouseY(int y) { return y; }
virtual float GetMouseNormalizedX(int x);
virtual float GetMouseNormalizedY(int y);
virtual void ResizeWindow(int width, int height);
virtual void SetFullScreen(bool enable);
virtual bool GetFullScreen();
bool BeginDraw() { return true; }
void EndDraw() {};
};
#endif /* __GPG_CANVAS_H__ */