blender/intern/cycles/kernel/split
Mai Lavelle cd7d5669d1 Cycles: Remove sum_all_radiance kernel
This was only needed for the previous implementation of parallel samples. As
we don't have that any more it can be removed.

Real reason for removal tho is this: `per_sample_output_buffers` was being
calculated too small and artifacts resulted. The tile buffer is already
the correct size and calculating the size for `per_sample_output_buffers`
is a bit difficult with the current layout of the code. As
`per_sample_output_buffers` was only needed for `sum_all_radiance`,
removing that kernel and writing output to the tile buffer directly
fixes the artifacts.
2017-03-08 01:31:07 -05:00
..
kernel_background_buffer_update.h Cycles: Remove sum_all_radiance kernel 2017-03-08 01:31:07 -05:00
kernel_data_init.h Cycles: Remove sum_all_radiance kernel 2017-03-08 01:31:07 -05:00
kernel_direct_lighting.h Cycles: Remove ccl_fetch and SOA 2017-03-08 00:52:41 -05:00
kernel_holdout_emission_blurring_pathtermination_ao.h Cycles: Remove sum_all_radiance kernel 2017-03-08 01:31:07 -05:00
kernel_lamp_emission.h Cycles: Remove ccl_fetch and SOA 2017-03-08 00:52:41 -05:00
kernel_next_iteration_setup.h Cycles: Remove ccl_fetch and SOA 2017-03-08 00:52:41 -05:00
kernel_path_init.h Cycles: Remove sum_all_radiance kernel 2017-03-08 01:31:07 -05:00
kernel_queue_enqueue.h Cycles: OpenCL split kernel refactor 2017-03-08 00:52:41 -05:00
kernel_scene_intersect.h Cycles: OpenCL split kernel refactor 2017-03-08 00:52:41 -05:00
kernel_shader_eval.h Cycles: Remove ccl_fetch and SOA 2017-03-08 00:52:41 -05:00
kernel_shadow_blocked.h Cycles: Remove ccl_fetch and SOA 2017-03-08 00:52:41 -05:00
kernel_split_common.h Cycles: CPU implementation of split kernel 2017-03-08 00:52:41 -05:00
kernel_split_data.h Cycles: Remove sum_all_radiance kernel 2017-03-08 01:31:07 -05:00