forked from bartvdbraak/blender
8df968d69f
In {rBb279fef85d1a} the button that displays a texture in a Properties Editor texture tab was added for geometry nodes. Same commit will actually show them for Brush textures as well (but disabled -- because the Texture users dont match). This task is for finanlizing proper support for Brush textures as well. There was originally a separate patch for this (see {D9813}) but most of it was already implemented by above commit. **what this solves** from the default startup file: - go to any sculpt or paint mode and add a texture to your brush - observe the button to edit this texture in the Properties editor is greyed out {F9860470} There are two possible solutions: - [1] call the texture template for the brush `texture_slot` texture (instead of the brush 'texture') from the python UI code, this is then working in harmony how ButsTextureUser works for brushes - [2] tweak the way `ButsTextureUser` works (dont rely on `RNA_BrushTextureSlot` there) This patch implements the first solution. Since `brush.texture_slot` is `br->mtex` RNA wrapped and `brush.texture` is `br->mtex.tex` RNA wrapped, this really comes down to doing the same thing. I checked that creating a new texture and unlinking/deleting will have the same results even though they take slightly different code paths: assignment and NULLing the pointers are working on the same (see above) and RNA update callbacks also do the same [even though in different functions]: - brush.texture will do rna_Brush_main_tex_update - brush.texture_slot.texture will do rna_TextureSlotTexture_update / rna_TextureSlot_update (only difference here is an additional DEG relations update in the case of texture_slot which should not do harm) Differential Revision: https://developer.blender.org/D10626 |
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bl_app_templates_system | ||
bl_operators | ||
bl_ui | ||
keyingsets_builtins.py | ||
nodeitems_builtins.py |