forked from bartvdbraak/blender
ce0d3112e4
Remane sound_scene_handle to playback handle. sound_scene_handle was a part of scene so we could see code like scene- often in the same function. If I understand things correctly, in audaspace lingo, the playback_handle corresponds to a Reader while the scene_sound corresponds to a Factory. More cleanups will be done here later, but changing this now because my brain hurts trying to remember which is which... |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |