blender/intern/cycles/render
Sergey Sharybin 8dc3d4e3fd Remove "Loading byte/float" debug messages. They were added at the time
we've been looking into texture limit for Mango and it's not needed now.

Anyway, this prints didn't cover all the cases when images were loading.
2012-07-31 15:28:36 +00:00
..
attribute.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
attribute.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
background.cpp Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
background.h Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
buffers.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
buffers.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
camera.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
camera.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
CMakeLists.txt Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
film.cpp Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
film.h Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
filter.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
filter.h Cycles: 2011-08-28 13:55:59 +00:00
graph.cpp print names of nodes/sockets when cycles complains about only being able to connect a closure to another closure. 2012-07-19 13:04:43 +00:00
graph.h Generalized node groups for Cycles. 2011-12-18 15:34:06 +00:00
image.cpp Remove "Loading byte/float" debug messages. They were added at the time 2012-07-31 15:28:36 +00:00
image.h cycles changes: 2012-07-04 11:48:42 +00:00
integrator.cpp Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
integrator.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
light.cpp Fix cycles issue with wrong texture coordinates on a second render layer with 2012-07-31 15:05:16 +00:00
light.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
mesh_displace.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
mesh.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
mesh.h Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
nodes.cpp Added a particle index output to the Particle Info Cycles node. This is required to get consistent ID numbers for particles. The Object ID is not usable since it's a user defined value of the instanced object, which does not vary per instance. Also the random value from the object info node is not consistent over time, since it only depends on the index in the dupli list (so each emitted or dying particle shifts the value). 2012-07-26 11:40:58 +00:00
nodes.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
object.cpp Fix cycles issue with wrong texture coordinates on a second render layer with 2012-07-31 15:05:16 +00:00
object.h Added a particle index output to the Particle Info Cycles node. This is required to get consistent ID numbers for particles. The Object ID is not usable since it's a user defined value of the instanced object, which does not vary per instance. Also the random value from the object info node is not consistent over time, since it only depends on the index in the dupli list (so each emitted or dying particle shifts the value). 2012-07-26 11:40:58 +00:00
osl.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
osl.h
scene.cpp Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
scene.h Particle Info node for Cycles. This can be used to access particle information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed. 2012-06-08 16:17:57 +00:00
session.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
session.h Fix #30246: rendering multiple render layers with CUDA still not working, 2012-02-23 19:48:18 +00:00
shader.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
shader.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
svm.cpp code cleanup: removed/renamed shadow & duplicate variable definitions. 2012-06-09 18:20:40 +00:00
svm.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
tile.cpp Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
tile.h Cycles: some small code refactoring related to buffer parameters. 2011-12-21 13:48:35 +00:00