blender/intern/audaspace/ffmpeg/AUD_FFMPEGFactory.h
Joerg Mueller 7296600434 Audaspace: HUGE Refactor.
Some points of the refactor not sorted by importance:

* Fixed immutability of readers and factories (there are exceptions...)
* Fixed copy constructors and = operators
* Removed messaging system
* Removed reader types
* Added const where possible
* Using initalisers when possible
* Avoided use of pointers when possible
* Removed AUD_NEW and AUD_DELETE macros
* Removed useless NULL pointer checks
* Fixed exception catching
* Fixed some yet unknown bugs
* Lots of other stuff
2010-07-28 09:36:03 +00:00

75 lines
1.9 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_FFMPEGFACTORY
#define AUD_FFMPEGFACTORY
#include "AUD_IFactory.h"
#include "AUD_Reference.h"
class AUD_Buffer;
#include <string>
/**
* This factory reads a sound file via ffmpeg.
* \warning Notice that the needed formats and codecs have to be registered
* for ffmpeg before this class can be used.
*/
class AUD_FFMPEGFactory : public AUD_IFactory
{
private:
/**
* The filename of the sound source file.
*/
const std::string m_filename;
/**
* The buffer to read from.
*/
AUD_Reference<AUD_Buffer> m_buffer;
// hide copy constructor and operator=
AUD_FFMPEGFactory(const AUD_FFMPEGFactory&);
AUD_FFMPEGFactory& operator=(const AUD_FFMPEGFactory&);
public:
/**
* Creates a new factory.
* \param filename The sound file path.
*/
AUD_FFMPEGFactory(std::string filename);
/**
* Creates a new factory.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
*/
AUD_FFMPEGFactory(const data_t* buffer, int size);
virtual AUD_IReader* createReader() const;
};
#endif //AUD_FFMPEGFACTORY