forked from bartvdbraak/blender
4f7bdc59d3
also remove large, duplicate comments from sunsky.h
199 lines
5.5 KiB
Python
199 lines
5.5 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# semi-useful script, runs all operators in a number of different
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# contexts, cheap way to find misc small bugs but is in no way a complete test.
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#
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# only error checked for here is a segfault.
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import bpy
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import sys
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op_blacklist = (
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"script.reload",
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"export*.*",
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"import*.*",
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"*.save_*",
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"*.read_*",
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"*.open_*",
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"*.link_append",
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"render.render",
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"*.*_export",
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"*.*_import",
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"wm.blenderplayer_start",
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"wm.url_open",
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"wm.doc_view",
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"wm.path_open",
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"help.operator_cheat_sheet",
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"wm.keyconfig_test", # just annoying - but harmless
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"wm.memory_statistics", # another annoying one
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# "mesh.vertex_color_remove", #crashes! fixme
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)
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def filter_op_list(operators):
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from fnmatch import fnmatchcase
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def is_op_ok(op):
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for op_match in op_blacklist:
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if fnmatchcase(op, op_match):
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print(" skipping: %s (%s)" % (op, op_match))
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return False
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return True
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operators[:] = [op for op in operators if is_op_ok(op[0])]
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def run_ops(operators, setup_func=None):
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print("\ncontext:", setup_func.__name__)
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# first invoke
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for op_id, op in operators:
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if op.poll():
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print(" operator:", op_id)
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sys.stdout.flush() # in case of crash
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# disable will get blender in a bad state and crash easy!
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bpy.ops.wm.read_factory_settings()
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setup_func()
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for mode in {'EXEC_DEFAULT', 'INVOKE_DEFAULT'}:
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try:
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op(mode)
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except:
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#import traceback
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#traceback.print_exc()
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pass
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# contexts
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def ctx_clear_scene(): # copied from batch_import.py
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unique_obs = set()
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for scene in bpy.data.scenes:
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for obj in scene.objects[:]:
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scene.objects.unlink(obj)
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unique_obs.add(obj)
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# remove obdata, for now only worry about the startup scene
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for bpy_data_iter in (bpy.data.objects, bpy.data.meshes, bpy.data.lamps, bpy.data.cameras):
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for id_data in bpy_data_iter:
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bpy_data_iter.remove(id_data)
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def ctx_editmode_mesh():
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.vertex_group_add()
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def ctx_editmode_curves():
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bpy.ops.curve.primitive_nurbs_circle_add()
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bpy.ops.object.mode_set(mode='EDIT')
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def ctx_editmode_surface():
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bpy.ops.surface.primitive_nurbs_surface_torus_add()
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bpy.ops.object.mode_set(mode='EDIT')
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def ctx_editmode_mball():
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bpy.ops.object.metaball_add()
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bpy.ops.object.mode_set(mode='EDIT')
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def ctx_editmode_text():
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bpy.ops.object.text_add()
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bpy.ops.object.mode_set(mode='EDIT')
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def ctx_editmode_armature():
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bpy.ops.object.armature_add()
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bpy.ops.object.mode_set(mode='EDIT')
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def ctx_editmode_lattice():
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bpy.ops.object.add(type='LATTICE')
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bpy.ops.object.mode_set(mode='EDIT')
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# bpy.ops.object.vertex_group_add()
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def ctx_object_empty():
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bpy.ops.object.add(type='EMPTY')
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def ctx_weightpaint():
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bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
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def bpy_check_type_duplicates():
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# non essential sanity check
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bl_types = dir(bpy.types)
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bl_types_unique = set(bl_types)
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if len(bl_types) != len(bl_types_unique):
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print("Error, found duplicates in 'bpy.types'")
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for t in sorted(bl_types_unique):
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tot = bl_types.count(t)
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if tot > 1:
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print(" '%s', %d" % (t, tot))
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import sys
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sys.exit(1)
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def main():
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bpy_check_type_duplicates()
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# bpy.ops.wm.read_factory_settings()
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import bpy
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operators = []
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for mod_name in dir(bpy.ops):
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mod = getattr(bpy.ops, mod_name)
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for submod_name in dir(mod):
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op = getattr(mod, submod_name)
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operators.append(("%s.%s" % (mod_name, submod_name), op))
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operators.sort(key=lambda op: op[0])
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filter_op_list(operators)
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# for testing, mix the list up.
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#operators.reverse()
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#import random
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#random.shuffle(operators)
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# Run the operator tests in different contexts
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run_ops(operators, setup_func=lambda: None)
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run_ops(operators, setup_func=ctx_editmode_surface)
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run_ops(operators, setup_func=ctx_object_empty)
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run_ops(operators, setup_func=ctx_editmode_armature)
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run_ops(operators, setup_func=ctx_editmode_mesh)
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run_ops(operators, setup_func=ctx_clear_scene)
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run_ops(operators, setup_func=ctx_editmode_curves)
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run_ops(operators, setup_func=ctx_editmode_mball)
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run_ops(operators, setup_func=ctx_editmode_text)
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run_ops(operators, setup_func=ctx_weightpaint)
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run_ops(operators, setup_func=ctx_editmode_lattice)
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print("finished")
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if __name__ == "__main__":
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main()
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