blender/source
Ton Roosendaal cefd1b2729 Three bugfixes from tracker;
- Nurbs objects didnt render ray-transp. Was caused by 1) wrong normal calc
  and 2) quads with vertices on same locations. Solved it with nice code that
  checks illegal quads and turns them into triangles
- Made 'physics engine' variable SUMO default
- Typo in toolbox fix; cyclic isn't F but C
2004-11-17 17:15:36 +00:00
..
blender Three bugfixes from tracker; 2004-11-17 17:15:36 +00:00
creator BPython: 2004-10-20 05:51:24 +00:00
darwin Update make system for darwin; 2004-11-14 13:44:47 +00:00
gameengine GamePlayer seems to be forced to quit pressing "end key". 2004-11-10 15:04:13 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile Update make system for darwin; 2004-11-14 13:44:47 +00:00
nan_compile.mk Update make system for darwin; 2004-11-14 13:44:47 +00:00
nan_definitions.mk Update make system for darwin; 2004-11-14 13:44:47 +00:00
nan_link.mk build on Linux/x86_64 2004-11-03 14:45:52 +00:00
nan_subdirs.mk This should have been fixed long ago ... create important 2004-07-15 15:06:54 +00:00
nan_warn.mk I removed the following: 2004-09-01 12:09:22 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00