forked from bartvdbraak/blender
cefd1b2729
- Nurbs objects didnt render ray-transp. Was caused by 1) wrong normal calc and 2) quads with vertices on same locations. Solved it with nice code that checks illegal quads and turns them into triangles - Made 'physics engine' variable SUMO default - Typo in toolbox fix; cyclic isn't F but C |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |