blender/source
Campbell Barton 1e245cc589 option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.

Also made some 'char *' args into 'const char *'
2010-11-16 14:40:46 +00:00
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blender option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders. 2010-11-16 14:40:46 +00:00
blenderplayer r33039 added dependency to COLLADA for blenderplayer, but it's really not needed there. 2010-11-14 20:40:55 +00:00
creator Patch [#24608] Fix for typo and better indentation in command line help by Susanne H. (sanne). Thanks! 2010-11-08 14:08:22 +00:00
darwin darwin Makefiles: copy release scripts and python modules to where blender looks for them, 2010-10-14 19:30:55 +00:00
gameengine patch #24737] PyCObject depreciated in py3k [patch] 2010-11-16 02:18:50 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
CMakeLists.txt dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00
Makefile Reorder library linking. 2010-11-11 06:22:55 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00