blender/source/gameengine/GameLogic/SCA_IInputDevice.h
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00

313 lines
5.9 KiB
C++

/**
* Interface for input devices. The defines for keyboard/system/mouse events
* here are for internal use in the KX module.
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef KX_INPUTDEVICE_H
#define KX_INPUTDEVICE_H
class SCA_InputEvent
{
public:
enum SCA_EnumInputs {
KX_NO_INPUTSTATUS = 0,
KX_JUSTACTIVATED,
KX_ACTIVE,
KX_JUSTRELEASED,
KX_MAX_INPUTSTATUS
};
SCA_InputEvent(SCA_EnumInputs status=KX_NO_INPUTSTATUS,int eventval=0)
: m_status(status),
m_eventval(eventval)
{
}
SCA_EnumInputs m_status;
int m_eventval;
};
class SCA_IInputDevice
{
public:
SCA_IInputDevice();
virtual ~SCA_IInputDevice();
enum KX_EnumInputs {
KX_NOKEY = 0,
// TIMERS
KX_TIMER0,
KX_TIMER1,
KX_TIMER2,
KX_TIMER3,
// SYSTEM
/* Moved to avoid clashes with KX_RETKEY */
KX_KEYBD,
KX_RAWKEYBD,
KX_REDRAW,
KX_INPUTCHANGE,
KX_QFULL,
KX_WINFREEZE,
KX_WINTHAW,
/* thaw is 11 */
/* move past retkey*/
KX_WINCLOSE = 14,
KX_WINQUIT,
KX_Q_FIRSTTIME,
/* sequence ends on 16 */
// standard keyboard
/* Because of the above preamble, KX_BEGINKEY is 15 ! This
* means that KX_RETKEY on 13d (0Dh)) will double up with
* KX_WINQUIT! Why is it 13? Because ascii 13d is Ctrl-M aka
* CR! Its little brother, LF has 10d (0Ah). This is
* dangerous, since the keyboards start scanning at
* KX_BEGINKEY. I think the keyboard system should push its
* key events instead of demanding the user to poll the
* table... But that's for another time... The fix for now is
* to move the above system events into a 'safe' (ie. unused)
* range. I am loathe to move it away from this 'magical'
* coincidence.. it's probably exploited somewhere. I hope the
* close and quit events don't mess up 'normal' kb code
* scanning.
* */
KX_BEGINKEY = 12,
KX_RETKEY = 13,
KX_SPACEKEY = 32,
KX_PADASTERKEY = 42,
KX_COMMAKEY = 44,
KX_MINUSKEY = 45,
KX_PERIODKEY = 46,
KX_ZEROKEY = 48,
KX_ONEKEY, // =49
KX_TWOKEY,
KX_THREEKEY,
KX_FOURKEY,
KX_FIVEKEY,
KX_SIXKEY,
KX_SEVENKEY,
KX_EIGHTKEY,
KX_NINEKEY, // = 57
KX_AKEY = 97,
KX_BKEY,
KX_CKEY,
KX_DKEY,
KX_EKEY,
KX_FKEY,
KX_GKEY,
KX_HKEY,
KX_IKEY,
KX_JKEY,
KX_KKEY,
KX_LKEY,
KX_MKEY,
KX_NKEY, // =110
KX_OKEY,
KX_PKEY,
KX_QKEY,
KX_RKEY,
KX_SKEY,
KX_TKEY,
KX_UKEY,
KX_VKEY,
KX_WKEY,
KX_XKEY, // =120
KX_YKEY,
KX_ZKEY, // =122
KX_CAPSLOCKKEY, // 123
KX_LEFTCTRLKEY, // 124
KX_LEFTALTKEY,
KX_RIGHTALTKEY,
KX_RIGHTCTRLKEY,
KX_RIGHTSHIFTKEY,
KX_LEFTSHIFTKEY,// 129
KX_ESCKEY, // 130
KX_TABKEY, //131
KX_LINEFEEDKEY, // 132
KX_BACKSPACEKEY,
KX_DELKEY,
KX_SEMICOLONKEY, // 135
KX_QUOTEKEY, //136
KX_ACCENTGRAVEKEY, //137
KX_SLASHKEY, //138
KX_BACKSLASHKEY,
KX_EQUALKEY,
KX_LEFTBRACKETKEY,
KX_RIGHTBRACKETKEY, // 142
KX_LEFTARROWKEY, // 145
KX_DOWNARROWKEY,
KX_RIGHTARROWKEY,
KX_UPARROWKEY, // 148
KX_PAD2 ,
KX_PAD4 ,
KX_PAD6 ,
KX_PAD8 ,
KX_PAD1 ,
KX_PAD3 ,
KX_PAD5 ,
KX_PAD7 ,
KX_PAD9 ,
KX_PADPERIOD,
KX_PADSLASHKEY,
KX_PAD0 ,
KX_PADMINUS,
KX_PADENTER,
KX_PADPLUSKEY,
KX_F1KEY ,
KX_F2KEY ,
KX_F3KEY ,
KX_F4KEY ,
KX_F5KEY ,
KX_F6KEY ,
KX_F7KEY ,
KX_F8KEY ,
KX_F9KEY ,
KX_F10KEY,
KX_F11KEY,
KX_F12KEY,
KX_PAUSEKEY,
KX_INSERTKEY,
KX_HOMEKEY ,
KX_PAGEUPKEY,
KX_PAGEDOWNKEY,
KX_ENDKEY,
// MOUSE
KX_BEGINMOUSE,
KX_BEGINMOUSEBUTTONS,
KX_LEFTMOUSE,
KX_MIDDLEMOUSE,
KX_RIGHTMOUSE,
KX_ENDMOUSEBUTTONS,
KX_WHEELUPMOUSE,
KX_WHEELDOWNMOUSE,
KX_MOUSEX,
KX_MOUSEY,
KX_ENDMOUSE,
KX_MAX_KEYS
} ; // enum
protected:
/**
m_eventStatusTables are two tables that contain current and previous
status of all events
*/
SCA_InputEvent m_eventStatusTables[2][SCA_IInputDevice::KX_MAX_KEYS];
/**
m_currentTable is index for m_keyStatusTable that toggle between 0 or 1
*/
int m_currentTable;
void ClearStatusTable(int tableid);
public:
virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
virtual const SCA_InputEvent& GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode);
/**
* Count active events(active and just_activated)
*/
virtual int GetNumActiveEvents();
/**
* Get the number of ramping events (just_activated, just_released)
*/
virtual int GetNumJustEvents();
virtual void HookEscape();
/* Next frame: we calculate the new key states. This goes as follows:
*
* KX_NO_INPUTSTATUS -> KX_NO_INPUTSTATUS
* KX_JUSTACTIVATED -> KX_ACTIVE
* KX_ACTIVE -> KX_ACTIVE
* KX_JUSTRELEASED -> KX_NO_INPUTSTATUS
*
* Getting new events provides the
* KX_NO_INPUTSTATUS->KX_JUSTACTIVATED and
* KX_ACTIVE->KX_JUSTRELEASED transitions.
*/
virtual void NextFrame();
};
#endif //KX_INPUTDEVICE_H