forked from bartvdbraak/blender
49 lines
1.9 KiB
Python
Executable File
49 lines
1.9 KiB
Python
Executable File
#!/usr/bin/python
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Import ('user_options_dict')
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Import ('library_env')
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sca_gamelogic_env = library_env.Copy ()
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source_files = ['SCA_ANDController.cpp',
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'SCA_AlwaysEventManager.cpp',
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'SCA_AlwaysSensor.cpp',
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'SCA_EventManager.cpp',
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'SCA_ExpressionController.cpp',
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'SCA_IActuator.cpp',
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'SCA_IController.cpp',
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'SCA_IInputDevice.cpp',
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'SCA_ILogicBrick.cpp',
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'SCA_IObject.cpp',
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'SCA_IScene.cpp',
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'SCA_ISensor.cpp',
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'SCA_JoystickManager.cpp',
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'SCA_JoystickSensor.cpp',
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'SCA_KeyboardManager.cpp',
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'SCA_KeyboardSensor.cpp',
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'SCA_LogicManager.cpp',
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'SCA_MouseManager.cpp',
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'SCA_MouseSensor.cpp',
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'SCA_ORController.cpp',
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'SCA_PropertyActuator.cpp',
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'SCA_PropertyEventManager.cpp',
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'SCA_PropertySensor.cpp',
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'SCA_PythonController.cpp',
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'SCA_RandomActuator.cpp',
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'SCA_RandomEventManager.cpp',
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'SCA_RandomNumberGenerator.cpp',
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'SCA_RandomSensor.cpp',
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'SCA_TimeEventManager.cpp',
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'Joystick/SCA_Joystick.cpp',
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'Joystick/SCA_JoystickEvents.cpp']
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sca_gamelogic_env.Append (CPPPATH=['.',
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'#/source/kernel/gen_system',
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'#/intern/string',
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'#/source/gameengine/Expressions',
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'#/intern/moto/include'])
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sca_gamelogic_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
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sca_gamelogic_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
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sca_gamelogic_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/SCA_GameLogic', source=source_files)
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