..
Joystick
BGE PyAPI fixes
2009-06-03 04:12:59 +00:00
CMakeLists.txt
BGE build probs with CMake: directory "source/gameengine/SceneGraph"
2009-05-26 17:15:29 +00:00
Makefile
Fix Makefiles for gameengine.
2009-05-11 15:34:46 +00:00
SCA_2DFilterActuator.cpp
Name attributes added since 2.48a more consistently.
2009-05-15 03:26:53 +00:00
SCA_2DFilterActuator.h
Linux compilation problem, better fix
2009-05-10 21:30:30 +00:00
SCA_ActuatorEventManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ActuatorEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_ActuatorSensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ActuatorSensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_AlwaysEventManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_AlwaysEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_AlwaysSensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_AlwaysSensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ANDController.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ANDController.h
BGE Python API
2009-04-20 23:17:52 +00:00
SCA_DelaySensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_DelaySensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_EventManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_EventManager.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ExpressionController.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ExpressionController.h
BGE Python API
2009-04-20 23:17:52 +00:00
SCA_IActuator.cpp
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
SCA_IActuator.h
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
SCA_IController.cpp
renamed python 'bookmark' attribute to 'useHighPriority', was renamed in the UI but not in python.
2009-05-28 07:11:12 +00:00
SCA_IController.h
BGE: bookmark option on controller to make them run before all other controllers.
2009-05-17 21:50:31 +00:00
SCA_IInputDevice.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_IInputDevice.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_ILogicBrick.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ILogicBrick.h
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
SCA_IObject.cpp
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
SCA_IObject.h
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
SCA_IScene.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_IScene.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ISensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ISensor.h
BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem).
2009-05-24 12:53:49 +00:00
SCA_JoystickManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_JoystickManager.h
BGE patch approved: BGE Multiple Joysticks
2008-08-31 18:42:58 +00:00
SCA_JoystickSensor.cpp
BGE small fixes
2009-06-04 07:42:03 +00:00
SCA_JoystickSensor.h
BGE Joystick Hat Bugfix
2009-05-25 06:24:23 +00:00
SCA_KeyboardManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_KeyboardManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_KeyboardSensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_KeyboardSensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_LogicManager.cpp
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
SCA_LogicManager.h
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
SCA_MouseManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_MouseManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_MouseSensor.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_MouseSensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_NANDController.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_NANDController.h
BGE Python API
2009-04-20 23:17:52 +00:00
SCA_NORController.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_NORController.h
BGE Python API
2009-04-20 23:17:52 +00:00
SCA_ORController.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_ORController.h
BGE Python API
2009-04-20 23:17:52 +00:00
SCA_PropertyActuator.cpp
Name attributes added since 2.48a more consistently.
2009-05-15 03:26:53 +00:00
SCA_PropertyActuator.h
BGE Python API
2009-04-20 23:17:52 +00:00
SCA_PropertyEventManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_PropertyEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_PropertySensor.cpp
Name attributes added since 2.48a more consistently.
2009-05-15 03:26:53 +00:00
SCA_PropertySensor.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_PythonController.cpp
workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output.
2009-05-29 09:22:24 +00:00
SCA_PythonController.h
moved py controller functions from SCA_PythonController to SCA_IController - the base controller class so python can get the sensors & actuators from any controller (not just SCA_PythonController types)
2009-05-06 09:12:08 +00:00
SCA_RandomActuator.cpp
BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series.
2009-06-01 18:41:58 +00:00
SCA_RandomActuator.h
BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series.
2009-06-01 18:41:58 +00:00
SCA_RandomEventManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_RandomEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_RandomNumberGenerator.cpp
BGE: fix memleaks.
2009-05-23 14:46:43 +00:00
SCA_RandomNumberGenerator.h
BGE: fix memleaks.
2009-05-23 14:46:43 +00:00
SCA_RandomSensor.cpp
BGE: fix memleaks.
2009-05-23 14:46:43 +00:00
SCA_RandomSensor.h
BGE: fix memleaks.
2009-05-23 14:46:43 +00:00
SCA_TimeEventManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_TimeEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_XNORController.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_XNORController.h
BGE Python API
2009-04-20 23:17:52 +00:00
SCA_XORController.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
SCA_XORController.h
BGE Python API
2009-04-20 23:17:52 +00:00
SConscript
changes to get benoits logic updates building on scons with gcc
2009-05-10 21:22:25 +00:00