blender/source/gameengine
2009-05-09 16:59:25 +00:00
..
BlenderRoutines added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
Converter BGE: repair soft body - include this in RC2 please 2009-05-09 16:59:25 +00:00
Expressions BGE Python owned proxies had a problem being decref'd twice, this would crash on freeing KX_Vertex/Poly Proxy types when python was compiled with debug options enabled. 2009-05-07 22:06:27 +00:00
GameLogic moved py controller functions from SCA_PythonController to SCA_IController - the base controller class so python can get the sensors & actuators from any controller (not just SCA_PythonController types) 2009-05-06 09:12:08 +00:00
GamePlayer added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
Ketsji refcounting bugfix, gameOb.getParent() and gameOb.parent both added a reference when they should not have. 2009-05-09 16:29:00 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
PyDoc [#18645] Texture painting smudge brush darkens images - 2.49RC1 2009-05-07 14:53:40 +00:00
Rasterizer BGE: unfortunately VA+list still doesn't work on ATI card, so put a specific check for ATI. 2009-05-07 19:36:12 +00:00
SceneGraph BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
VideoTexture BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00