blender/source/gameengine
Benoit Bolsee cc33fcfe7b Commit patch #2439: Mesh replacement in BGE will react properly to armature deform
Changing the mesh of an object that has a deform controller (armature) is now properly handled. The new mesh must have vertex groups matching the armature bones. In simple terms, the new mesh must deform correctly when you assign it to the object in Blender and you test the action. It will deform the same when you replace the object mesh during the game.
2008-04-05 13:33:08 +00:00
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BlenderRoutines == bugfix == 2008-03-30 16:18:01 +00:00
Converter Commit patch #2439: Mesh replacement in BGE will react properly to armature deform 2008-04-05 13:33:08 +00:00
Expressions Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
GameLogic BGE bug [#4839] fixed: joystick keeps working after an overlay scene is removed 2008-04-04 20:39:31 +00:00
GamePlayer == bugfix == 2008-03-30 16:18:01 +00:00
Ketsji This commit reverts the #include <mesa/glu.h> 2008-04-02 15:03:03 +00:00
Network This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
Physics BGE crash when using angV & linV actuator on static objects 2008-03-10 21:30:35 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer Commit patch #8724: 2008-03-23 23:12:40 +00:00
SceneGraph Mem leak fixed in sound buffer & parent invert node 2008-03-01 19:29:01 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit does a couple of things to the Makefiles. 2007-03-27 15:42:27 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00