forked from bartvdbraak/blender
ee36e75b85
This was already mixed a bit, but the dot belongs there.
34 lines
1.0 KiB
Plaintext
34 lines
1.0 KiB
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "stdosl.h"
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shader node_mapping(
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matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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point mapping_min = point(0.0, 0.0, 0.0),
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point mapping_max = point(0.0, 0.0, 0.0),
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int use_minmax = 0,
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point VectorIn = point(0.0, 0.0, 0.0),
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output point VectorOut = point(0.0, 0.0, 0.0))
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{
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point p = transform(Matrix, VectorIn);
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if (use_minmax)
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p = min(max(mapping_min, p), mapping_max);
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VectorOut = p;
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}
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