forked from bartvdbraak/blender
ee36e75b85
This was already mixed a bit, but the dot belongs there.
46 lines
1.0 KiB
Plaintext
46 lines
1.0 KiB
Plaintext
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "stdosl.h"
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shader node_uv_map(
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int from_dupli = 0,
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string name = "",
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string bump_offset = "center",
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output point UV = point(0.0, 0.0, 0.0))
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{
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if (from_dupli) {
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getattribute("geom:dupli_uv", UV);
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}
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else {
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if (name == "")
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getattribute("geom:uv", UV);
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else
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getattribute(name, UV);
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}
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if (bump_offset == "dx") {
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if (!from_dupli) {
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UV += Dx(UV);
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}
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}
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else if (bump_offset == "dy") {
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if (!from_dupli) {
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UV += Dy(UV);
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}
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}
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}
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