blender/intern/cycles/kernel/svm/svm_wireframe.h
Sergey Sharybin a97bc1bedf Fix T43755: Wireframe attribute doesn't work with displace
This attribute missed derivatives calculation.

Not totally sure what's the proper approach for algebraic derivative
calculation, so calculating them by definition. This isn't fastest
way to do it in this case and could be replaced with some smarter magic
in the wireframe calculation loop.

At least currently implemented approach is better than nothing.
2015-02-21 17:30:29 +05:00

127 lines
4.4 KiB
C

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2013, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
CCL_NAMESPACE_BEGIN
/* Wireframe Node */
ccl_device float wireframe(KernelGlobals *kg,
ShaderData *sd,
float size,
int pixel_size,
float3 *P)
{
#ifdef __HAIR__
if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
if (sd->prim != PRIM_NONE)
#endif
{
float3 Co[3];
float pixelwidth = 1.0f;
/* Triangles */
int np = 3;
if(sd->type & PRIMITIVE_TRIANGLE)
triangle_vertices(kg, sd->prim, Co);
else
motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, Co);
if(!(sd->flag & SD_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &Co[0]);
object_position_transform(kg, sd, &Co[1]);
object_position_transform(kg, sd, &Co[2]);
}
if(pixel_size) {
// Project the derivatives of P to the viewing plane defined
// by I so we have a measure of how big is a pixel at this point
float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
// Take the average of both axis' length
pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
}
// Use half the width as the neighbor face will render the
// other half. And take the square for fast comparison
pixelwidth *= 0.5f * size;
pixelwidth *= pixelwidth;
for (int i = 0; i < np; i++) {
int i2 = i ? i - 1 : np - 1;
float3 dir = *P - Co[i];
float3 edge = Co[i] - Co[i2];
float3 crs = cross(edge, dir);
// At this point dot(crs, crs) / dot(edge, edge) is
// the square of area / length(edge) == square of the
// distance to the edge.
if (dot(crs, crs) < (dot(edge, edge) * pixelwidth))
return 1.0f;
}
}
return 0.0f;
}
ccl_device void svm_node_wireframe(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint4 node)
{
uint in_size = node.y;
uint out_fac = node.z;
uint use_pixel_size, bump_offset;
decode_node_uchar4(node.w, &use_pixel_size, &bump_offset, NULL, NULL);
/* Input Data */
float size = stack_load_float(stack, in_size);
int pixel_size = (int)use_pixel_size;
/* Calculate wireframe */
float f = wireframe(kg, sd, size, pixel_size, &sd->P);
/* TODO(sergey): Think of faster way to calculate derivatives. */
if(bump_offset == NODE_BUMP_OFFSET_DX) {
float3 Px = sd->P - sd->dP.dx;
f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx);
}
else if (bump_offset == NODE_BUMP_OFFSET_DY) {
float3 Py = sd->P - sd->dP.dy;
f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy);
}
if (stack_valid(out_fac))
stack_store_float(stack, out_fac, f);
}
CCL_NAMESPACE_END