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sandey
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blender
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blender
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source
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gameengine
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Physics
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Mitchell Stokes
18f134304c
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
..
Bullet
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
common
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
Dummy
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00