forked from bartvdbraak/blender
d0e13b331f
this is because of fairly confusing logic, when an SRGB image has a float buffer added its always LINEAR, so we have to account for this elsewhere. So the conversion from byte to float works like this: * NONE -> NON-LINEAR * SRGB/LINEAR -> LINEAR ...but none change the profile variable. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |