blender/intern/cycles/doc/license
Brecht Van Lommel 27102bfec4 Cycles: OpenCL library is now dynamically loaded so that blender doesn't crash
if it's not installed on the system.

Code copied from clew.h/clew.c in CLCC:
http://clcc.sourceforge.net/
2011-09-01 19:00:23 +00:00
..
Apache_2.0.txt Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
Blender.txt Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
Boost.txt Cycles: OpenCL library is now dynamically loaded so that blender doesn't crash 2011-09-01 19:00:23 +00:00
CMakeLists.txt Cycles: 2011-08-16 16:15:34 +00:00
GPL.txt Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
ILM.txt Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
NVidia.txt Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
OSL.txt Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
readme.txt Cycles: OpenCL library is now dynamically loaded so that blender doesn't crash 2011-09-01 19:00:23 +00:00
Sobol.txt Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00

This program uses code from various sources. These are the licenses:

* New code is licensed under the GPL license v2 or later. 
* BVH building and traversal code is licensed under Apache License v2.
* Approximate Catmull Clark subdivision code is licensed under the MIT license.
* Open Shading Language code on GPU is licensed under the Modified BSD license.
* Sobol direction vectors are licensed under the Modified BSD license.
* Matrix code adapted from OpenEXR under the Modified BSD license.
* Procedural texture functions from Blender are licensed under GPL v2 or later.
* Boost and OpenCL dynamic loading under Boost License.