forked from bartvdbraak/blender
5585b3e908
- it's still not correct, comparing to the other examples, but at least it looks okish. - fixed some small typos
40 lines
1.0 KiB
Python
40 lines
1.0 KiB
Python
"""
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Texture Replacement
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+++++++++++++++++++
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Example of how to replace a texture in game with an external image.
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createTexture() and removeTexture() are to be called from a module Python
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Controller.
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"""
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from bge import logic
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from bge import texture
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def createTexture(cont):
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"""Create a new Dynamic Texture"""
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obj = cont.owner
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# get the reference pointer (ID) of the internal texture
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ID = texture.materialID(obj, 'IMoriginal.png')
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# create a texture object
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object_texture = texture.Texture(obj, ID)
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# create a new source with an external image
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url = logic.expandPath("//newtexture.jpg")
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new_source = texture.ImageFFmpeg(url)
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# the texture has to be stored in a permanent Python object
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logic.texture = object_texture
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# update/replace the texture
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logic.texture.source = new_source
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logic.texture.refresh(False)
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def removeTexture(cont):
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"""Delete the Dynamic Texture, reversing back the final to its original state."""
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try:
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del logic.texture
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except:
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pass
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