forked from bartvdbraak/blender
227 lines
6.7 KiB
C++
227 lines
6.7 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file gameengine/Converter/BL_ModifierDeformer.cpp
|
|
* \ingroup bgeconv
|
|
*/
|
|
|
|
|
|
#if defined(WIN32) && !defined(FREE_WINDOWS)
|
|
#pragma warning (disable : 4786)
|
|
#endif //WIN32
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
#include "BL_ModifierDeformer.h"
|
|
#include "CTR_Map.h"
|
|
#include "STR_HashedString.h"
|
|
#include "RAS_IPolygonMaterial.h"
|
|
#include "RAS_MeshObject.h"
|
|
#include "PHY_IGraphicController.h"
|
|
|
|
//#include "BL_ArmatureController.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_action_types.h"
|
|
#include "DNA_key_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_ipo_types.h"
|
|
#include "DNA_curve_types.h"
|
|
#include "DNA_modifier_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "BLI_utildefines.h"
|
|
#include "BKE_armature.h"
|
|
#include "BKE_action.h"
|
|
#include "BKE_key.h"
|
|
#include "BKE_ipo.h"
|
|
#include "MT_Point3.h"
|
|
|
|
extern "C"{
|
|
#include "BKE_customdata.h"
|
|
#include "BKE_DerivedMesh.h"
|
|
#include "BKE_lattice.h"
|
|
#include "BKE_modifier.h"
|
|
}
|
|
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_math.h"
|
|
|
|
#define __NLA_DEFNORMALS
|
|
//#undef __NLA_DEFNORMALS
|
|
|
|
|
|
BL_ModifierDeformer::~BL_ModifierDeformer()
|
|
{
|
|
if (m_dm) {
|
|
// deformedOnly is used as a user counter
|
|
if (--m_dm->deformedOnly == 0) {
|
|
m_dm->needsFree = 1;
|
|
m_dm->release(m_dm);
|
|
}
|
|
}
|
|
};
|
|
|
|
RAS_Deformer *BL_ModifierDeformer::GetReplica()
|
|
{
|
|
BL_ModifierDeformer *result;
|
|
|
|
result = new BL_ModifierDeformer(*this);
|
|
result->ProcessReplica();
|
|
return result;
|
|
}
|
|
|
|
void BL_ModifierDeformer::ProcessReplica()
|
|
{
|
|
/* Note! - This is not inherited from PyObjectPlus */
|
|
BL_ShapeDeformer::ProcessReplica();
|
|
if (m_dm)
|
|
// by default try to reuse mesh, deformedOnly is used as a user count
|
|
m_dm->deformedOnly++;
|
|
// this will force an update and if the mesh cannot be reused, a new one will be created
|
|
m_lastModifierUpdate = -1;
|
|
}
|
|
|
|
bool BL_ModifierDeformer::HasCompatibleDeformer(Object *ob)
|
|
{
|
|
if (!ob->modifiers.first)
|
|
return false;
|
|
// soft body cannot use mesh modifiers
|
|
if ((ob->gameflag & OB_SOFT_BODY) != 0)
|
|
return false;
|
|
ModifierData* md;
|
|
for (md = (ModifierData*)ob->modifiers.first; md; md = (ModifierData*)md->next) {
|
|
if (modifier_dependsOnTime(md))
|
|
continue;
|
|
if (!(md->mode & eModifierMode_Realtime))
|
|
continue;
|
|
/* armature modifier are handled by SkinDeformer, not ModifierDeformer */
|
|
if (md->type == eModifierType_Armature )
|
|
continue;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool BL_ModifierDeformer::HasArmatureDeformer(Object *ob)
|
|
{
|
|
if (!ob->modifiers.first)
|
|
return false;
|
|
|
|
ModifierData* md = (ModifierData*)ob->modifiers.first;
|
|
if (md->type == eModifierType_Armature )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// return a deformed mesh that supports mapping (with a valid CD_ORIGINDEX layer)
|
|
struct DerivedMesh* BL_ModifierDeformer::GetPhysicsMesh()
|
|
{
|
|
/* we need to compute the deformed mesh taking into account the current
|
|
* shape and skin deformers, we cannot just call mesh_create_derived_physics()
|
|
* because that would use the m_transvers already deformed previously by BL_ModifierDeformer::Update(),
|
|
* so restart from scratch by forcing a full update the shape/skin deformers
|
|
* (will do nothing if there is no such deformer) */
|
|
BL_ShapeDeformer::ForceUpdate();
|
|
BL_ShapeDeformer::Update();
|
|
// now apply the modifiers but without those that don't support mapping
|
|
Object* blendobj = m_gameobj->GetBlendObject();
|
|
/* hack: the modifiers require that the mesh is attached to the object
|
|
* It may not be the case here because of replace mesh actuator */
|
|
Mesh *oldmesh = (Mesh*)blendobj->data;
|
|
blendobj->data = m_bmesh;
|
|
DerivedMesh *dm = mesh_create_derived_physics(m_scene, blendobj, m_transverts, CD_MASK_MESH);
|
|
/* restore object data */
|
|
blendobj->data = oldmesh;
|
|
/* m_transverts is correct here (takes into account deform only modifiers) */
|
|
/* the derived mesh returned by this function must be released by the caller !!! */
|
|
return dm;
|
|
}
|
|
|
|
bool BL_ModifierDeformer::Update(void)
|
|
{
|
|
bool bShapeUpdate = BL_ShapeDeformer::Update();
|
|
|
|
if (bShapeUpdate || m_lastModifierUpdate != m_gameobj->GetLastFrame()) {
|
|
// static derived mesh are not updated
|
|
if (m_dm == NULL || m_bDynamic) {
|
|
/* execute the modifiers */
|
|
Object* blendobj = m_gameobj->GetBlendObject();
|
|
/* hack: the modifiers require that the mesh is attached to the object
|
|
* It may not be the case here because of replace mesh actuator */
|
|
Mesh *oldmesh = (Mesh*)blendobj->data;
|
|
blendobj->data = m_bmesh;
|
|
/* execute the modifiers */
|
|
DerivedMesh *dm = mesh_create_derived_no_virtual(m_scene, blendobj, m_transverts, CD_MASK_MESH);
|
|
/* restore object data */
|
|
blendobj->data = oldmesh;
|
|
/* free the current derived mesh and replace, (dm should never be NULL) */
|
|
if (m_dm != NULL) {
|
|
// HACK! use deformedOnly as a user counter
|
|
if (--m_dm->deformedOnly == 0) {
|
|
m_dm->needsFree = 1;
|
|
m_dm->release(m_dm);
|
|
}
|
|
}
|
|
m_dm = dm;
|
|
// get rid of temporary data
|
|
m_dm->needsFree = 0;
|
|
m_dm->release(m_dm);
|
|
// HACK! use deformedOnly as a user counter
|
|
m_dm->deformedOnly = 1;
|
|
/* update the graphic controller */
|
|
PHY_IGraphicController *ctrl = m_gameobj->GetGraphicController();
|
|
if (ctrl) {
|
|
float min_r[3], max_r[3];
|
|
INIT_MINMAX(min_r, max_r);
|
|
m_dm->getMinMax(m_dm, min_r, max_r);
|
|
ctrl->setLocalAabb(min_r, max_r);
|
|
}
|
|
}
|
|
m_lastModifierUpdate=m_gameobj->GetLastFrame();
|
|
bShapeUpdate = true;
|
|
}
|
|
return bShapeUpdate;
|
|
}
|
|
|
|
bool BL_ModifierDeformer::Apply(RAS_IPolyMaterial *mat)
|
|
{
|
|
if (!Update())
|
|
return false;
|
|
|
|
// drawing is based on derived mesh, must set it in the mesh slots
|
|
int nmat = m_pMeshObject->NumMaterials();
|
|
for (int imat=0; imat<nmat; imat++) {
|
|
RAS_MeshMaterial *mmat = m_pMeshObject->GetMeshMaterial(imat);
|
|
RAS_MeshSlot **slot = mmat->m_slots[(void*)m_gameobj];
|
|
if (!slot || !*slot)
|
|
continue;
|
|
(*slot)->m_pDerivedMesh = m_dm;
|
|
}
|
|
return true;
|
|
}
|