forked from bartvdbraak/blender
f62ad8f69b
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens" also remove NaN references from files that have been added since blender went opensource.
206 lines
5.1 KiB
C++
206 lines
5.1 KiB
C++
/*
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* Set or remove an objects parent
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*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Ketsji/KX_ParentActuator.cpp
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* \ingroup ketsji
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*/
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#include "KX_ParentActuator.h"
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#include "KX_GameObject.h"
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#include "KX_PythonInit.h"
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#include "PyObjectPlus.h"
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
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int mode,
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bool addToCompound,
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bool ghost,
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SCA_IObject *ob)
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: SCA_IActuator(gameobj, KX_ACT_PARENT),
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m_mode(mode),
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m_addToCompound(addToCompound),
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m_ghost(ghost),
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m_ob(ob)
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{
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if (m_ob)
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m_ob->RegisterActuator(this);
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}
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KX_ParentActuator::~KX_ParentActuator()
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{
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if (m_ob)
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m_ob->UnregisterActuator(this);
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}
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CValue* KX_ParentActuator::GetReplica()
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{
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KX_ParentActuator* replica = new KX_ParentActuator(*this);
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// replication just copy the m_base pointer => common random generator
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replica->ProcessReplica();
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return replica;
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}
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void KX_ParentActuator::ProcessReplica()
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{
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if (m_ob)
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m_ob->RegisterActuator(this);
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SCA_IActuator::ProcessReplica();
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}
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bool KX_ParentActuator::UnlinkObject(SCA_IObject* clientobj)
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{
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if (clientobj == m_ob)
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{
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// this object is being deleted, we cannot continue to track it.
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m_ob = NULL;
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return true;
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}
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return false;
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}
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void KX_ParentActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
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{
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void **h_obj = (*obj_map)[m_ob];
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if (h_obj) {
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if (m_ob)
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m_ob->UnregisterActuator(this);
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m_ob = (SCA_IObject*)(*h_obj);
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m_ob->RegisterActuator(this);
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}
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}
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bool KX_ParentActuator::Update()
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{
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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KX_GameObject *obj = (KX_GameObject*) GetParent();
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KX_Scene *scene = KX_GetActiveScene();
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switch (m_mode) {
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case KX_PARENT_SET:
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if (m_ob)
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obj->SetParent(scene, (KX_GameObject*)m_ob, m_addToCompound, m_ghost);
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break;
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case KX_PARENT_REMOVE:
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obj->RemoveParent(scene);
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break;
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};
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return false;
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}
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_ParentActuator::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"KX_ParentActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_IActuator::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef KX_ParentActuator::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_ParentActuator::Attributes[] = {
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KX_PYATTRIBUTE_RW_FUNCTION("object", KX_ParentActuator, pyattr_get_object, pyattr_set_object),
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KX_PYATTRIBUTE_INT_RW("mode", KX_PARENT_NODEF+1, KX_PARENT_MAX-1, true, KX_ParentActuator, m_mode),
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KX_PYATTRIBUTE_BOOL_RW("compound", KX_ParentActuator, m_addToCompound),
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KX_PYATTRIBUTE_BOOL_RW("ghost", KX_ParentActuator, m_ghost),
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{ NULL } //Sentinel
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};
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PyObject* KX_ParentActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
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if (!actuator->m_ob)
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Py_RETURN_NONE;
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else
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return actuator->m_ob->GetProxy();
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}
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int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
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KX_GameObject *gameobj;
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if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_ParentActuator"))
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return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
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if (actuator->m_ob != NULL)
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actuator->m_ob->UnregisterActuator(actuator);
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actuator->m_ob = (SCA_IObject*) gameobj;
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if (actuator->m_ob)
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actuator->m_ob->RegisterActuator(actuator);
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return PY_SET_ATTR_SUCCESS;
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}
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#endif // WITH_PYTHON
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/* eof */
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