forked from bartvdbraak/blender
771 lines
28 KiB
C++
771 lines
28 KiB
C++
/*
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-----------------------------------------------------------------------------
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This source file is part of VideoTexture library
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Copyright (c) 2007 The Zdeno Ash Miklas
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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-----------------------------------------------------------------------------
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*/
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/** \file gameengine/VideoTexture/ImageRender.cpp
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* \ingroup bgevideotex
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*/
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// implementation
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#include <PyObjectPlus.h>
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#include <structmember.h>
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#include <float.h>
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#include <math.h>
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#include "GL/glew.h"
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#include "KX_PythonInit.h"
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#include "DNA_scene_types.h"
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#include "RAS_CameraData.h"
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#include "RAS_MeshObject.h"
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#include "BLI_math.h"
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#include "ImageRender.h"
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#include "ImageBase.h"
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#include "BlendType.h"
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#include "Exception.h"
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#include "Texture.h"
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ExceptionID SceneInvalid, CameraInvalid, ObserverInvalid;
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ExceptionID MirrorInvalid, MirrorSizeInvalid, MirrorNormalInvalid, MirrorHorizontal, MirrorTooSmall;
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ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
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ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
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ExpDesc ObserverInvalidDesc (ObserverInvalid, "Observer object is invalid");
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ExpDesc MirrorInvalidDesc (MirrorInvalid, "Mirror object is invalid");
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ExpDesc MirrorSizeInvalidDesc (MirrorSizeInvalid, "Mirror has no vertex or no size");
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ExpDesc MirrorNormalInvalidDesc (MirrorNormalInvalid, "Cannot determine mirror plane");
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ExpDesc MirrorHorizontalDesc (MirrorHorizontal, "Mirror is horizontal in local space");
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ExpDesc MirrorTooSmallDesc (MirrorTooSmall, "Mirror is too small");
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// constructor
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ImageRender::ImageRender (KX_Scene * scene, KX_Camera * camera) :
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ImageViewport(),
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m_render(true),
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m_scene(scene),
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m_camera(camera),
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m_owncamera(false),
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m_observer(NULL),
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m_mirror(NULL),
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m_clip(100.f)
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{
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// initialize background color
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setBackground(0, 0, 255, 255);
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// retrieve rendering objects
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m_engine = KX_GetActiveEngine();
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m_rasterizer = m_engine->GetRasterizer();
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m_canvas = m_engine->GetCanvas();
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m_rendertools = m_engine->GetRenderTools();
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}
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// destructor
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ImageRender::~ImageRender (void)
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{
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if (m_owncamera)
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m_camera->Release();
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}
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// set background color
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void ImageRender::setBackground (int red, int green, int blue, int alpha)
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{
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m_background[0] = (red < 0) ? 0.f : (red > 255) ? 1.f : float(red)/255.f;
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m_background[1] = (green < 0) ? 0.f : (green > 255) ? 1.f : float(green)/255.f;
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m_background[2] = (blue < 0) ? 0.f : (blue > 255) ? 1.f : float(blue)/255.f;
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m_background[3] = (alpha < 0) ? 0.f : (alpha > 255) ? 1.f : float(alpha)/255.f;
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}
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// capture image from viewport
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void ImageRender::calcImage (unsigned int texId, double ts)
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{
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if (m_rasterizer->GetDrawingMode() != RAS_IRasterizer::KX_TEXTURED || // no need for texture
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m_camera->GetViewport() || // camera must be inactive
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m_camera == m_scene->GetActiveCamera())
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{
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// no need to compute texture in non texture rendering
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m_avail = false;
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return;
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}
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// render the scene from the camera
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Render();
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// get image from viewport
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ImageViewport::calcImage(texId, ts);
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// restore OpenGL state
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m_canvas->EndFrame();
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}
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void ImageRender::Render()
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{
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RAS_FrameFrustum frustrum;
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if (!m_render)
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return;
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if (m_mirror)
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{
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// mirror mode, compute camera frustrum, position and orientation
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// convert mirror position and normal in world space
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const MT_Matrix3x3 & mirrorObjWorldOri = m_mirror->GetSGNode()->GetWorldOrientation();
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const MT_Point3 & mirrorObjWorldPos = m_mirror->GetSGNode()->GetWorldPosition();
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const MT_Vector3 & mirrorObjWorldScale = m_mirror->GetSGNode()->GetWorldScaling();
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MT_Point3 mirrorWorldPos =
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mirrorObjWorldPos + mirrorObjWorldScale * (mirrorObjWorldOri * m_mirrorPos);
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MT_Vector3 mirrorWorldZ = mirrorObjWorldOri * m_mirrorZ;
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// get observer world position
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const MT_Point3 & observerWorldPos = m_observer->GetSGNode()->GetWorldPosition();
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// get plane D term = mirrorPos . normal
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MT_Scalar mirrorPlaneDTerm = mirrorWorldPos.dot(mirrorWorldZ);
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// compute distance of observer to mirror = D - observerPos . normal
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MT_Scalar observerDistance = mirrorPlaneDTerm - observerWorldPos.dot(mirrorWorldZ);
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// if distance < 0.01 => observer is on wrong side of mirror, don't render
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if (observerDistance < 0.01f)
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return;
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// set camera world position = observerPos + normal * 2 * distance
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MT_Point3 cameraWorldPos = observerWorldPos + (MT_Scalar(2.0)*observerDistance)*mirrorWorldZ;
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m_camera->GetSGNode()->SetLocalPosition(cameraWorldPos);
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// set camera orientation: z=normal, y=mirror_up in world space, x= y x z
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MT_Vector3 mirrorWorldY = mirrorObjWorldOri * m_mirrorY;
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MT_Vector3 mirrorWorldX = mirrorObjWorldOri * m_mirrorX;
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MT_Matrix3x3 cameraWorldOri(
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mirrorWorldX[0], mirrorWorldY[0], mirrorWorldZ[0],
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mirrorWorldX[1], mirrorWorldY[1], mirrorWorldZ[1],
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mirrorWorldX[2], mirrorWorldY[2], mirrorWorldZ[2]);
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m_camera->GetSGNode()->SetLocalOrientation(cameraWorldOri);
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m_camera->GetSGNode()->UpdateWorldData(0.0);
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// compute camera frustrum:
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// get position of mirror relative to camera: offset = mirrorPos-cameraPos
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MT_Vector3 mirrorOffset = mirrorWorldPos - cameraWorldPos;
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// convert to camera orientation
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mirrorOffset = mirrorOffset * cameraWorldOri;
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// scale mirror size to world scale:
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// get closest local axis for mirror Y and X axis and scale height and width by local axis scale
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MT_Scalar x, y;
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x = fabs(m_mirrorY[0]);
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y = fabs(m_mirrorY[1]);
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float height = (x > y) ?
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((x > fabs(m_mirrorY[2])) ? mirrorObjWorldScale[0] : mirrorObjWorldScale[2]):
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((y > fabs(m_mirrorY[2])) ? mirrorObjWorldScale[1] : mirrorObjWorldScale[2]);
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x = fabs(m_mirrorX[0]);
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y = fabs(m_mirrorX[1]);
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float width = (x > y) ?
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((x > fabs(m_mirrorX[2])) ? mirrorObjWorldScale[0] : mirrorObjWorldScale[2]):
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((y > fabs(m_mirrorX[2])) ? mirrorObjWorldScale[1] : mirrorObjWorldScale[2]);
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width *= m_mirrorHalfWidth;
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height *= m_mirrorHalfHeight;
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// left = offsetx-width
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// right = offsetx+width
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// top = offsety+height
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// bottom = offsety-height
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// near = -offsetz
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// far = near+100
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frustrum.x1 = mirrorOffset[0]-width;
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frustrum.x2 = mirrorOffset[0]+width;
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frustrum.y1 = mirrorOffset[1]-height;
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frustrum.y2 = mirrorOffset[1]+height;
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frustrum.camnear = -mirrorOffset[2];
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frustrum.camfar = -mirrorOffset[2]+m_clip;
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}
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// Store settings to be restored later
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const RAS_IRasterizer::StereoMode stereomode = m_rasterizer->GetStereoMode();
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RAS_Rect area = m_canvas->GetWindowArea();
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// The screen area that ImageViewport will copy is also the rendering zone
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m_canvas->SetViewPort(m_position[0], m_position[1], m_position[0]+m_capSize[0]-1, m_position[1]+m_capSize[1]-1);
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m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]);
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m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
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m_rasterizer->BeginFrame(RAS_IRasterizer::KX_TEXTURED,m_engine->GetClockTime());
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m_rendertools->BeginFrame(m_rasterizer);
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m_engine->SetWorldSettings(m_scene->GetWorldInfo());
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m_rendertools->SetAuxilaryClientInfo(m_scene);
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m_rasterizer->DisplayFog();
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// matrix calculation, don't apply any of the stereo mode
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m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO);
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if (m_mirror)
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{
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// frustrum was computed above
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// get frustrum matrix and set projection matrix
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MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
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frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
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m_camera->SetProjectionMatrix(projmat);
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} else if (m_camera->hasValidProjectionMatrix())
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{
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m_rasterizer->SetProjectionMatrix(m_camera->GetProjectionMatrix());
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} else
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{
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float lens = m_camera->GetLens();
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float sensor_x = m_camera->GetSensorWidth();
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float sensor_y = m_camera->GetSensorHeight();
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bool orthographic = !m_camera->GetCameraData()->m_perspective;
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float nearfrust = m_camera->GetCameraNear();
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float farfrust = m_camera->GetCameraFar();
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float aspect_ratio = 1.0f;
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Scene *blenderScene = m_scene->GetBlenderScene();
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MT_Matrix4x4 projmat;
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// compute the aspect ratio from frame blender scene settings so that render to texture
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// works the same in Blender and in Blender player
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if (blenderScene->r.ysch != 0)
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aspect_ratio = float(blenderScene->r.xsch*blenderScene->r.xasp) / float(blenderScene->r.ysch*blenderScene->r.yasp);
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if (orthographic) {
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RAS_FramingManager::ComputeDefaultOrtho(
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nearfrust,
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farfrust,
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m_camera->GetScale(),
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aspect_ratio,
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m_camera->GetSensorFit(),
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frustrum
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);
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projmat = m_rasterizer->GetOrthoMatrix(
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frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
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} else
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{
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RAS_FramingManager::ComputeDefaultFrustum(
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nearfrust,
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farfrust,
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lens,
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sensor_x,
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sensor_y,
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RAS_SENSORFIT_AUTO,
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aspect_ratio,
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frustrum);
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projmat = m_rasterizer->GetFrustumMatrix(
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frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
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}
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m_camera->SetProjectionMatrix(projmat);
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}
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MT_Transform camtrans(m_camera->GetWorldToCamera());
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MT_Matrix4x4 viewmat(camtrans);
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m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldOrientation(), m_camera->NodeGetWorldPosition(), m_camera->GetCameraData()->m_perspective);
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m_camera->SetModelviewMatrix(viewmat);
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// restore the stereo mode now that the matrix is computed
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m_rasterizer->SetStereoMode(stereomode);
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m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
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m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
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// restore the canvas area now that the render is completed
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m_canvas->GetWindowArea() = area;
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}
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// cast Image pointer to ImageRender
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inline ImageRender * getImageRender (PyImage * self)
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{ return static_cast<ImageRender*>(self->m_image); }
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// python methods
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// Blender Scene type
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BlendType<KX_Scene> sceneType ("KX_Scene");
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// Blender Camera type
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BlendType<KX_Camera> cameraType ("KX_Camera");
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// object initialization
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static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
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{
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// parameters - scene object
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PyObject * scene;
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// camera object
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PyObject * camera;
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// parameter keywords
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static const char *kwlist[] = {"sceneObj", "cameraObj", NULL};
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// get parameters
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO",
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const_cast<char**>(kwlist), &scene, &camera))
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return -1;
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try
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{
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// get scene pointer
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KX_Scene * scenePtr (NULL);
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if (scene != NULL) scenePtr = sceneType.checkType(scene);
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// throw exception if scene is not available
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if (scenePtr == NULL) THRWEXCP(SceneInvalid, S_OK);
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// get camera pointer
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KX_Camera * cameraPtr (NULL);
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if (camera != NULL) cameraPtr = cameraType.checkType(camera);
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// throw exception if camera is not available
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if (cameraPtr == NULL) THRWEXCP(CameraInvalid, S_OK);
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// get pointer to image structure
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PyImage * self = reinterpret_cast<PyImage*>(pySelf);
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// create source object
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if (self->m_image != NULL) delete self->m_image;
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self->m_image = new ImageRender(scenePtr, cameraPtr);
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}
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catch (Exception & exp)
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{
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exp.report();
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return -1;
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}
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// initialization succeded
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return 0;
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}
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// get background color
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PyObject * getBackground (PyImage * self, void * closure)
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{
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return Py_BuildValue("[BBBB]",
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getImageRender(self)->getBackground(0),
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getImageRender(self)->getBackground(1),
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getImageRender(self)->getBackground(2),
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getImageRender(self)->getBackground(3));
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}
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// set color
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static int setBackground (PyImage * self, PyObject * value, void * closure)
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{
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// check validity of parameter
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if (value == NULL || !PySequence_Check(value) || PySequence_Size(value) != 4
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|| !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0))
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|| !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1))
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|| !PyLong_Check(PySequence_Fast_GET_ITEM(value, 2))
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|| !PyLong_Check(PySequence_Fast_GET_ITEM(value, 3)))
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{
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PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 4 integer between 0 and 255");
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return -1;
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}
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// set background color
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getImageRender(self)->setBackground((unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 0))),
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(unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 1))),
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(unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 2))),
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(unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 3))));
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// success
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return 0;
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}
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// methods structure
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static PyMethodDef imageRenderMethods[] =
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{ // methods from ImageBase class
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{"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
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{NULL}
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};
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// attributes structure
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static PyGetSetDef imageRenderGetSets[] =
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{
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{(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
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// attribute from ImageViewport
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{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of render area", NULL},
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{(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL},
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{(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to render", NULL},
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// attributes from ImageBase class
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{(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL},
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{(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
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{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
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{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbor)", NULL},
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{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
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{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
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{NULL}
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};
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// define python type
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PyTypeObject ImageRenderType =
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{
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PyVarObject_HEAD_INIT(NULL, 0)
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"VideoTexture.ImageRender", /*tp_name*/
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sizeof(PyImage), /*tp_basicsize*/
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0, /*tp_itemsize*/
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(destructor)Image_dealloc, /*tp_dealloc*/
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0, /*tp_print*/
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0, /*tp_getattr*/
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0, /*tp_setattr*/
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0, /*tp_compare*/
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0, /*tp_repr*/
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0, /*tp_as_number*/
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0, /*tp_as_sequence*/
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0, /*tp_as_mapping*/
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0, /*tp_hash */
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0, /*tp_call*/
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0, /*tp_str*/
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0, /*tp_getattro*/
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0, /*tp_setattro*/
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&imageBufferProcs, /*tp_as_buffer*/
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Py_TPFLAGS_DEFAULT, /*tp_flags*/
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"Image source from render", /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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imageRenderMethods, /* tp_methods */
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0, /* tp_members */
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imageRenderGetSets, /* tp_getset */
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0, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)ImageRender_init, /* tp_init */
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0, /* tp_alloc */
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Image_allocNew, /* tp_new */
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};
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// object initialization
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static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
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{
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// parameters - scene object
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PyObject * scene;
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// reference object for mirror
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PyObject * observer;
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// object holding the mirror
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PyObject * mirror;
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// material of the mirror
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short materialID = 0;
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// parameter keywords
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static const char *kwlist[] = {"scene", "observer", "mirror", "material", NULL};
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// get parameters
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "OOO|h",
|
|
const_cast<char**>(kwlist), &scene, &observer, &mirror, &materialID))
|
|
return -1;
|
|
try
|
|
{
|
|
// get scene pointer
|
|
KX_Scene * scenePtr (NULL);
|
|
if (scene != NULL && PyObject_TypeCheck(scene, &KX_Scene::Type))
|
|
scenePtr = static_cast<KX_Scene*>BGE_PROXY_REF(scene);
|
|
else
|
|
THRWEXCP(SceneInvalid, S_OK);
|
|
|
|
if (scenePtr==NULL) /* in case the python proxy reference is invalid */
|
|
THRWEXCP(SceneInvalid, S_OK);
|
|
|
|
// get observer pointer
|
|
KX_GameObject * observerPtr (NULL);
|
|
if (observer != NULL && PyObject_TypeCheck(observer, &KX_GameObject::Type))
|
|
observerPtr = static_cast<KX_GameObject*>BGE_PROXY_REF(observer);
|
|
else if (observer != NULL && PyObject_TypeCheck(observer, &KX_Camera::Type))
|
|
observerPtr = static_cast<KX_Camera*>BGE_PROXY_REF(observer);
|
|
else
|
|
THRWEXCP(ObserverInvalid, S_OK);
|
|
|
|
if (observerPtr==NULL) /* in case the python proxy reference is invalid */
|
|
THRWEXCP(ObserverInvalid, S_OK);
|
|
|
|
// get mirror pointer
|
|
KX_GameObject * mirrorPtr (NULL);
|
|
if (mirror != NULL && PyObject_TypeCheck(mirror, &KX_GameObject::Type))
|
|
mirrorPtr = static_cast<KX_GameObject*>BGE_PROXY_REF(mirror);
|
|
else
|
|
THRWEXCP(MirrorInvalid, S_OK);
|
|
|
|
if (mirrorPtr==NULL) /* in case the python proxy reference is invalid */
|
|
THRWEXCP(MirrorInvalid, S_OK);
|
|
|
|
// locate the material in the mirror
|
|
RAS_IPolyMaterial * material = getMaterial(mirror, materialID);
|
|
if (material == NULL)
|
|
THRWEXCP(MaterialNotAvail, S_OK);
|
|
|
|
// get pointer to image structure
|
|
PyImage * self = reinterpret_cast<PyImage*>(pySelf);
|
|
|
|
// create source object
|
|
if (self->m_image != NULL)
|
|
{
|
|
delete self->m_image;
|
|
self->m_image = NULL;
|
|
}
|
|
self->m_image = new ImageRender(scenePtr, observerPtr, mirrorPtr, material);
|
|
}
|
|
catch (Exception & exp)
|
|
{
|
|
exp.report();
|
|
return -1;
|
|
}
|
|
// initialization succeded
|
|
return 0;
|
|
}
|
|
|
|
// get background color
|
|
PyObject * getClip (PyImage * self, void * closure)
|
|
{
|
|
return PyFloat_FromDouble(getImageRender(self)->getClip());
|
|
}
|
|
|
|
// set clip
|
|
static int setClip (PyImage * self, PyObject * value, void * closure)
|
|
{
|
|
// check validity of parameter
|
|
double clip;
|
|
if (value == NULL || !PyFloat_Check(value) || (clip = PyFloat_AsDouble(value)) < 0.01 || clip > 5000.0)
|
|
{
|
|
PyErr_SetString(PyExc_TypeError, "The value must be an float between 0.01 and 5000");
|
|
return -1;
|
|
}
|
|
// set background color
|
|
getImageRender(self)->setClip(float(clip));
|
|
// success
|
|
return 0;
|
|
}
|
|
|
|
// attributes structure
|
|
static PyGetSetDef imageMirrorGetSets[] =
|
|
{
|
|
{(char*)"clip", (getter)getClip, (setter)setClip, (char*)"clipping distance", NULL},
|
|
// attribute from ImageRender
|
|
{(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
|
|
// attribute from ImageViewport
|
|
{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of render area", NULL},
|
|
{(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL},
|
|
{(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to render", NULL},
|
|
// attributes from ImageBase class
|
|
{(char*)"valid", (getter)Image_valid, NULL, (char*)"bool to tell if an image is available", NULL},
|
|
{(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
|
|
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
|
|
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbor)", NULL},
|
|
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
|
|
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
|
|
{NULL}
|
|
};
|
|
|
|
|
|
// constructor
|
|
ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObject * mirror, RAS_IPolyMaterial * mat) :
|
|
ImageViewport(),
|
|
m_render(false),
|
|
m_scene(scene),
|
|
m_observer(observer),
|
|
m_mirror(mirror),
|
|
m_clip(100.f)
|
|
{
|
|
// this constructor is used for automatic planar mirror
|
|
// create a camera, take all data by default, in any case we will recompute the frustrum on each frame
|
|
RAS_CameraData camdata;
|
|
vector<RAS_TexVert*> mirrorVerts;
|
|
vector<RAS_TexVert*>::iterator it;
|
|
float mirrorArea = 0.f;
|
|
float mirrorNormal[3] = {0.f, 0.f, 0.f};
|
|
float mirrorUp[3];
|
|
float dist, vec[3], axis[3];
|
|
float zaxis[3] = {0.f, 0.f, 1.f};
|
|
float yaxis[3] = {0.f, 1.f, 0.f};
|
|
float mirrorMat[3][3];
|
|
float left, right, top, bottom, back;
|
|
// make sure this camera will delete its node
|
|
m_camera= new KX_Camera(scene, KX_Scene::m_callbacks, camdata, true, true);
|
|
m_camera->SetName("__mirror__cam__");
|
|
// don't add the camera to the scene object list, it doesn't need to be accessible
|
|
m_owncamera = true;
|
|
// retrieve rendering objects
|
|
m_engine = KX_GetActiveEngine();
|
|
m_rasterizer = m_engine->GetRasterizer();
|
|
m_canvas = m_engine->GetCanvas();
|
|
m_rendertools = m_engine->GetRenderTools();
|
|
// locate the vertex assigned to mat and do following calculation in mesh coordinates
|
|
for (int meshIndex = 0; meshIndex < mirror->GetMeshCount(); meshIndex++)
|
|
{
|
|
RAS_MeshObject* mesh = mirror->GetMesh(meshIndex);
|
|
int numPolygons = mesh->NumPolygons();
|
|
for (int polygonIndex=0; polygonIndex < numPolygons; polygonIndex++)
|
|
{
|
|
RAS_Polygon* polygon = mesh->GetPolygon(polygonIndex);
|
|
if (polygon->GetMaterial()->GetPolyMaterial() == mat)
|
|
{
|
|
RAS_TexVert *v1, *v2, *v3, *v4;
|
|
float normal[3];
|
|
float area;
|
|
// this polygon is part of the mirror,
|
|
v1 = polygon->GetVertex(0);
|
|
v2 = polygon->GetVertex(1);
|
|
v3 = polygon->GetVertex(2);
|
|
mirrorVerts.push_back(v1);
|
|
mirrorVerts.push_back(v2);
|
|
mirrorVerts.push_back(v3);
|
|
if (polygon->VertexCount() == 4)
|
|
{
|
|
v4 = polygon->GetVertex(3);
|
|
mirrorVerts.push_back(v4);
|
|
area = normal_quad_v3(normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ(), (float*)v4->getXYZ());
|
|
} else
|
|
{
|
|
area = normal_tri_v3(normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ());
|
|
}
|
|
area = fabs(area);
|
|
mirrorArea += area;
|
|
mul_v3_fl(normal, area);
|
|
add_v3_v3v3(mirrorNormal, mirrorNormal, normal);
|
|
}
|
|
}
|
|
}
|
|
if (mirrorVerts.size() == 0 || mirrorArea < FLT_EPSILON)
|
|
{
|
|
// no vertex or zero size mirror
|
|
THRWEXCP(MirrorSizeInvalid, S_OK);
|
|
}
|
|
// compute average normal of mirror faces
|
|
mul_v3_fl(mirrorNormal, 1.0f/mirrorArea);
|
|
if (normalize_v3(mirrorNormal) == 0.f)
|
|
{
|
|
// no normal
|
|
THRWEXCP(MirrorNormalInvalid, S_OK);
|
|
}
|
|
// the mirror plane has an equation of the type ax+by+cz = d where (a,b,c) is the normal vector
|
|
// if the mirror is more vertical then horizontal, the Z axis is the up direction.
|
|
// otherwise the Y axis is the up direction.
|
|
// If the mirror is not perfectly vertical(horizontal), the Z(Y) axis projection on the mirror
|
|
// plan by the normal will be the up direction.
|
|
if (fabs(mirrorNormal[2]) > fabs(mirrorNormal[1]) &&
|
|
fabs(mirrorNormal[2]) > fabs(mirrorNormal[0]))
|
|
{
|
|
// the mirror is more horizontal than vertical
|
|
copy_v3_v3(axis, yaxis);
|
|
}
|
|
else
|
|
{
|
|
// the mirror is more vertical than horizontal
|
|
copy_v3_v3(axis, zaxis);
|
|
}
|
|
dist = dot_v3v3(mirrorNormal, axis);
|
|
if (fabs(dist) < FLT_EPSILON)
|
|
{
|
|
// the mirror is already fully aligned with up axis
|
|
copy_v3_v3(mirrorUp, axis);
|
|
}
|
|
else
|
|
{
|
|
// projection of axis to mirror plane through normal
|
|
copy_v3_v3(vec, mirrorNormal);
|
|
mul_v3_fl(vec, dist);
|
|
sub_v3_v3v3(mirrorUp, axis, vec);
|
|
if (normalize_v3(mirrorUp) == 0.f)
|
|
{
|
|
// should not happen
|
|
THRWEXCP(MirrorHorizontal, S_OK);
|
|
return;
|
|
}
|
|
}
|
|
// compute rotation matrix between local coord and mirror coord
|
|
// to match camera orientation, we select mirror z = -normal, y = up, x = y x z
|
|
negate_v3_v3(mirrorMat[2], mirrorNormal);
|
|
copy_v3_v3(mirrorMat[1], mirrorUp);
|
|
cross_v3_v3v3(mirrorMat[0], mirrorMat[1], mirrorMat[2]);
|
|
// transpose to make it a orientation matrix from local space to mirror space
|
|
transpose_m3(mirrorMat);
|
|
// transform all vertex to plane coordinates and determine mirror position
|
|
left = FLT_MAX;
|
|
right = -FLT_MAX;
|
|
bottom = FLT_MAX;
|
|
top = -FLT_MAX;
|
|
back = -FLT_MAX; // most backward vertex (=highest Z coord in mirror space)
|
|
for (it = mirrorVerts.begin(); it != mirrorVerts.end(); it++)
|
|
{
|
|
copy_v3_v3(vec, (float*)(*it)->getXYZ());
|
|
mul_m3_v3(mirrorMat, vec);
|
|
if (vec[0] < left)
|
|
left = vec[0];
|
|
if (vec[0] > right)
|
|
right = vec[0];
|
|
if (vec[1] < bottom)
|
|
bottom = vec[1];
|
|
if (vec[1] > top)
|
|
top = vec[1];
|
|
if (vec[2] > back)
|
|
back = vec[2];
|
|
}
|
|
// now store this information in the object for later rendering
|
|
m_mirrorHalfWidth = (right-left)*0.5f;
|
|
m_mirrorHalfHeight = (top-bottom)*0.5f;
|
|
if (m_mirrorHalfWidth < 0.01f || m_mirrorHalfHeight < 0.01f)
|
|
{
|
|
// mirror too small
|
|
THRWEXCP(MirrorTooSmall, S_OK);
|
|
}
|
|
// mirror position in mirror coord
|
|
vec[0] = (left+right)*0.5f;
|
|
vec[1] = (top+bottom)*0.5f;
|
|
vec[2] = back;
|
|
// convert it in local space: transpose again the matrix to get back to mirror to local transform
|
|
transpose_m3(mirrorMat);
|
|
mul_m3_v3(mirrorMat, vec);
|
|
// mirror position in local space
|
|
m_mirrorPos.setValue(vec[0], vec[1], vec[2]);
|
|
// mirror normal vector (pointed towards the back of the mirror) in local space
|
|
m_mirrorZ.setValue(-mirrorNormal[0], -mirrorNormal[1], -mirrorNormal[2]);
|
|
m_mirrorY.setValue(mirrorUp[0], mirrorUp[1], mirrorUp[2]);
|
|
m_mirrorX = m_mirrorY.cross(m_mirrorZ);
|
|
m_render = true;
|
|
|
|
setBackground(0, 0, 255, 255);
|
|
}
|
|
|
|
|
|
|
|
|
|
// define python type
|
|
PyTypeObject ImageMirrorType =
|
|
{
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
"VideoTexture.ImageMirror", /*tp_name*/
|
|
sizeof(PyImage), /*tp_basicsize*/
|
|
0, /*tp_itemsize*/
|
|
(destructor)Image_dealloc, /*tp_dealloc*/
|
|
0, /*tp_print*/
|
|
0, /*tp_getattr*/
|
|
0, /*tp_setattr*/
|
|
0, /*tp_compare*/
|
|
0, /*tp_repr*/
|
|
0, /*tp_as_number*/
|
|
0, /*tp_as_sequence*/
|
|
0, /*tp_as_mapping*/
|
|
0, /*tp_hash */
|
|
0, /*tp_call*/
|
|
0, /*tp_str*/
|
|
0, /*tp_getattro*/
|
|
0, /*tp_setattro*/
|
|
&imageBufferProcs, /*tp_as_buffer*/
|
|
Py_TPFLAGS_DEFAULT, /*tp_flags*/
|
|
"Image source from mirror", /* tp_doc */
|
|
0, /* tp_traverse */
|
|
0, /* tp_clear */
|
|
0, /* tp_richcompare */
|
|
0, /* tp_weaklistoffset */
|
|
0, /* tp_iter */
|
|
0, /* tp_iternext */
|
|
imageRenderMethods, /* tp_methods */
|
|
0, /* tp_members */
|
|
imageMirrorGetSets, /* tp_getset */
|
|
0, /* tp_base */
|
|
0, /* tp_dict */
|
|
0, /* tp_descr_get */
|
|
0, /* tp_descr_set */
|
|
0, /* tp_dictoffset */
|
|
(initproc)ImageMirror_init, /* tp_init */
|
|
0, /* tp_alloc */
|
|
Image_allocNew, /* tp_new */
|
|
};
|
|
|
|
|