blender/source/gameengine/Ketsji/KX_PyMath.h
Kester Maddock d38329b5aa Added Python module for Lights.
Added attributes to the vertex class.
2004-05-30 11:09:46 +00:00

123 lines
3.5 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Initialize Python thingies.
*/
#ifndef __KX_PYMATH_H__
#define __KX_PYMATH_H__
#include "MT_Point2.h"
#include "MT_Point3.h"
#include "MT_Vector3.h"
#include "MT_Vector4.h"
#include "MT_Matrix3x3.h"
#include "MT_Matrix4x4.h"
#include "KX_Python.h"
/**
* Converts a python list to an MT_Vector3
*/
MT_Vector3 MT_Vector3FromPyList(PyObject* pylist);
/**
* Converts a python list to an MT_Point3
*/
MT_Point3 MT_Point3FromPyList(PyObject* pylist);
/**
* Converts a python list to an MT_Vector4
*/
MT_Vector4 MT_Vector4FromPyList(PyObject* pylist);
/**
* Converts a python list to an MT_Vector2
*/
MT_Point2 MT_Point2FromPyList(PyObject* pylist);
/**
* Converts a python list to an MT_Quaternion
*/
MT_Quaternion MT_QuaternionFromPyList(PyObject* pylist);
/**
* Converts a python list of lists to an MT_Matrix4x4.
* Any object that supports the sequence protocol will work.
* Only the first four rows and first four columns in each row will be converted.
* @example The python object [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]
*/
MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat);
/**
* Converts a python list of lists to an MT_Matrix3x3
* Any object that supports the sequence protocol will work.
* Only the first three rows and first three columns in each row will be converted.
* @example The python object [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]
*/
MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat);
/**
* Converts an MT_Matrix4x4 to a python object.
*/
PyObject* PyObjectFromMT_Matrix4x4(const MT_Matrix4x4 &mat);
/**
* Converts an MT_Matrix3x3 to a python object.
*/
PyObject* PyObjectFromMT_Matrix3x3(const MT_Matrix3x3 &mat);
/**
* Converts an MT_Vector3 to a python object.
*/
PyObject* PyObjectFromMT_Vector3(const MT_Vector3 &vec);
/**
* Converts an MT_Vector4 to a python object
*/
PyObject* PyObjectFromMT_Vector4(const MT_Vector4 &vec);
/**
* Converts an MT_Vector3 to a python object.
*/
PyObject* PyObjectFromMT_Point3(const MT_Point3 &pos);
/**
* Converts an MT_Point2 to a python object.
*/
PyObject* PyObjectFromMT_Point2(const MT_Point2 &vec);
/**
* True if the given PyObject can be converted to an MT_Matrix
* @param rank = 3 (for MT_Matrix3x3) or 4 (for MT_Matrix4x4)
*/
bool PyObject_IsMT_Matrix(PyObject *pymat, unsigned int rank);
#endif