blender/release/scripts/keyingsets/keyingsets_builtins.py
Joshua Leung 7484d5b743 - Typo fixes
- Visual Location Keying Set was still using the old-style flag
defines
2010-12-28 11:50:10 +00:00

226 lines
5.8 KiB
Python

# Built-In Keying Sets
# None of these Keying Sets should be removed, as these
# are needed by various parts of Blender in order for them
# to work correctly.
import bpy
from keyingsets_utils import *
###############################
# Built-In KeyingSets
# Location
class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo):
bl_label = "Location"
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator - use callback for location
generate = RKS_GEN_location
# Rotation
class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo):
bl_label = "Rotation"
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator - use callback for location
generate = RKS_GEN_rotation
# Scale
class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo):
bl_label = "Scaling"
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator - use callback for location
generate = RKS_GEN_scaling
# ------------
# LocRot
class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo):
bl_label = "LocRot"
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# location
RKS_GEN_location(self, context, ks, data)
# rotation
RKS_GEN_rotation(self, context, ks, data)
# LocScale
class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo):
bl_label = "LocScale"
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# location
RKS_GEN_location(self, context, ks, data)
# scale
RKS_GEN_scaling(self, context, ks, data)
# LocRotScale
class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
bl_label = "LocRotScale"
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# location
RKS_GEN_location(self, context, ks, data)
# rotation
RKS_GEN_rotation(self, context, ks, data)
# scale
RKS_GEN_scaling(self, context, ks, data)
# RotScale
class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo):
bl_label = "RotScale"
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# rotation
RKS_GEN_rotation(self, context, ks, data)
# scaling
RKS_GEN_scaling(self, context, ks, data)
# ------------
# Location
class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo):
bl_label = "Visual Location"
bl_options = {'INSERTKEY_VISUAL'}
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator - use callback for location
generate = RKS_GEN_location
# Rotation
class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo):
bl_label = "Visual Rotation"
bl_options = {'INSERTKEY_VISUAL'}
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator - use callback for rotation
generate = RKS_GEN_rotation
# VisualLocRot
class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
bl_label = "Visual LocRot"
bl_options = {'INSERTKEY_VISUAL'}
# poll - use predefined callback for selected bones/objects
poll = RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator
def generate(self, context, ks, data):
# location
RKS_GEN_location(self, context, ks, data)
# rotation
RKS_GEN_rotation(self, context, ks, data)
# ------------
# Available
class BUILTIN_KSI_Available(bpy.types.KeyingSetInfo):
bl_label = "Available"
# poll - use predefined callback for selected objects
# TODO: this should really check whether the selected object (or datablock)
# has any animation data defined yet
poll = RKS_POLL_selected_objects
# iterator - use callback for selected bones/objects
iterator = RKS_ITER_selected_item
# generator - use callback for doing this
generate = RKS_GEN_available
###############################
classes = [
BUILTIN_KSI_Location,
BUILTIN_KSI_Rotation,
BUILTIN_KSI_Scaling,
BUILTIN_KSI_LocRot,
BUILTIN_KSI_LocScale,
BUILTIN_KSI_LocRotScale,
BUILTIN_KSI_RotScale,
BUILTIN_KSI_VisualLoc,
BUILTIN_KSI_VisualRot,
BUILTIN_KSI_VisualLocRot,
BUILTIN_KSI_Available,
]
def register():
register = bpy.types.register
for cls in classes:
register(cls)
def unregister():
unregister = bpy.types.unregister
for cls in classes:
unregister(cls)
if __name__ == "__main__":
register()
###############################