blender/intern/itasc
Campbell Barton fecc3b9d68 add 2 new utility functions to the BGE mesh py api.
mesh.transform(matid, matrix)
  mesh.transform_uv(matid, matrix, uv_index=-1))


much more efficient then looping over verts in python to transform them.
2012-11-10 09:45:43 +00:00
..
kdl itask: reworked conditionals for osx version compatibility 2012-11-07 21:19:43 +00:00
Armature.cpp code cleanup: replace cos(M_PI / 4) and sin(M_PI / 4) with M_SQRT1_2 define 2012-07-22 18:40:50 +00:00
Armature.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Cache.cpp
Cache.hpp
CMakeLists.txt add 2 new utility functions to the BGE mesh py api. 2012-11-10 09:45:43 +00:00
ConstraintSet.cpp Another set of UI messages fixes and tweaks! No functional changes. 2011-10-23 19:54:06 +00:00
ConstraintSet.hpp
ControlledObject.cpp Another set of UI messages fixes and tweaks! No functional changes. 2011-10-23 19:54:06 +00:00
ControlledObject.hpp
CopyPose.cpp Another set of UI messages fixes and tweaks! No functional changes. 2011-10-23 19:54:06 +00:00
CopyPose.hpp
Distance.cpp Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid. 2012-06-07 08:16:41 +00:00
Distance.hpp
eigen_types.cpp
eigen_types.hpp
FixedObject.cpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
FixedObject.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
MovingFrame.cpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
MovingFrame.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Object.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Scene.cpp code cleanup: spelling 2012-10-20 20:36:51 +00:00
Scene.hpp
SConscript Fix unaligned array crash in Eigen3 because of compilation option. The EIGEN_DONT_ALIGN_STATICALLY compilation option was added for Win32 only in revision 41283 because of some compilation problem. But this option is causing alignment problem for Eigen3 local variables when SSE optimization is enabled. I do not have any compilation problem when the option is not defined, so I just remove it as it should. 2012-06-07 08:04:58 +00:00
Solver.hpp
ublas_types.hpp
UncontrolledObject.cpp
UncontrolledObject.hpp
WDLSSolver.cpp Another set of UI messages fixes and tweaks! No functional changes. 2011-10-23 19:54:06 +00:00
WDLSSolver.hpp
WorldObject.cpp
WorldObject.hpp
WSDLSSolver.cpp Another set of UI messages fixes and tweaks! No functional changes. 2011-10-23 19:54:06 +00:00
WSDLSSolver.hpp